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<blockquote data-quote="DEFCON 1" data-source="post: 8315821" data-attributes="member: 7006"><p>To me the real issue with that style of play is that the game just isn't built with it being a foundational piece. Like it or not... D&D's primary "board game" is small party monster combat. That is what the rules are designed for... that it what more than 3/4th of a character sheet are numerically geared to... that is what feels like "should" happen at least once every session (which is why when someone says "Our table had three sessions <em>without </em>combat!" it's treated like an outlier or something special.)</p><p></p><p>All the other game aspects that have been added to D&D over the years... like for instance Skills and skill checks; Bonds, Ideals, Flaws, and Traits; exploration mechanics; naval combat; etc... are all kind of basic and do not have nearly the same "board game" complexity and depth as either D&D's small party combat,or other RPGs whose foundation and design were built ON those aspects being the base "board game".</p><p></p><p>So even if we get additional rules created for kingdom building (either from WotC or MCDM or whomever)... they are still board game rules that are not a focus of D&D itself. They are an add-on. But the problem is, and always had been, that that add-on... the game of running a province or nation... is a fundamentally different game than what D&D is. So it'll never be seen as truly a part of things-- ruling a nation is not small party hand-to-hand combat. So if someone truly wants to play a "board game" about building nations and conquering rival nations... there will be countless other better games out there to play that will probably be much more fun than anything that gets stapled to D&D. But the only downside is that you don't get to add your PC's story to them.</p><p></p><p>There <em>is</em> a small market for these add-ons, Some people will definitely make and play these add-ons to the base D&D game experience, and will have a fantastic time doing it. But unfortunately too many others will just end up seeing these add-ons as a pale shadow of what they otherwise could be playing if they didn't have this need to tack their D&D character's story to it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8315821, member: 7006"] To me the real issue with that style of play is that the game just isn't built with it being a foundational piece. Like it or not... D&D's primary "board game" is small party monster combat. That is what the rules are designed for... that it what more than 3/4th of a character sheet are numerically geared to... that is what feels like "should" happen at least once every session (which is why when someone says "Our table had three sessions [I]without [/I]combat!" it's treated like an outlier or something special.) All the other game aspects that have been added to D&D over the years... like for instance Skills and skill checks; Bonds, Ideals, Flaws, and Traits; exploration mechanics; naval combat; etc... are all kind of basic and do not have nearly the same "board game" complexity and depth as either D&D's small party combat,or other RPGs whose foundation and design were built ON those aspects being the base "board game". So even if we get additional rules created for kingdom building (either from WotC or MCDM or whomever)... they are still board game rules that are not a focus of D&D itself. They are an add-on. But the problem is, and always had been, that that add-on... the game of running a province or nation... is a fundamentally different game than what D&D is. So it'll never be seen as truly a part of things-- ruling a nation is not small party hand-to-hand combat. So if someone truly wants to play a "board game" about building nations and conquering rival nations... there will be countless other better games out there to play that will probably be much more fun than anything that gets stapled to D&D. But the only downside is that you don't get to add your PC's story to them. There [I]is[/I] a small market for these add-ons, Some people will definitely make and play these add-ons to the base D&D game experience, and will have a fantastic time doing it. But unfortunately too many others will just end up seeing these add-ons as a pale shadow of what they otherwise could be playing if they didn't have this need to tack their D&D character's story to it. [/QUOTE]
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