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Let's talk about Doomsday Dawn
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<blockquote data-quote="Charlaquin" data-source="post: 7477777" data-attributes="member: 6779196"><p>Unfortunately, Doomsday Dawn is the reason I made the call not to run the playtest for my home group. I think the format of jumping around between different groups of characters to focus-test specific parts of the game is an interesting idea, but having to make new characters every few sessions is not going to go over very well with my players. Especially because there’s so little time dedicated to any one group before jumping to another. I understand that they want feedback on a wide variety of different characters across all levels of play in a pretty short span of time. But for people who will be brand new to the system, it’s a big ask to have them make characters at 1st, 4th, 12th, 14th, and 18th level, each after only having played a couple sessions at the previous tier, not even for long enough to level any of them up naturally.</p><p></p><p>Now, I’m a crunch gal. I pick up new rulesets very quickly, so I have no problem making characters at any level in this system. But most of my players don’t have that kind of intuitive system mastery. It’s a shame, because upon reading the playtest rules, I felt that one of their strengths was that despite being very crunchy, they didn’t look too hard to grasp. The player-facing rules give you just enough complexity so that it’s rich but manageable, and slowly adds more as you level up. I think if we could play an organic 1st-20th campaign with a single set of characters, only replacing ones that die, my players would love this system. But if I tell them to make 1st level characters, give them just enough time to start getting a feel for those characters, and then tell them to set those characters aside and make 4th level characters (and then shortly thereafter to make 12th level, etc. etc.), they’re going to hate it. PF2 looks great game to me so far, but Doomsday Dawn just doesn’t give you enough time to enjoy the game between all the rigorous testing.</p><p></p><p>All I can hope is that the folks who are able to give the adventure a thorough test can provide Paizo with great feedback so they can really polish these rules and make them shine for the final release. It’s just too bad that the way they are going about testing it would be too alienating to my players for me to be able to contribute to that feedback.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7477777, member: 6779196"] Unfortunately, Doomsday Dawn is the reason I made the call not to run the playtest for my home group. I think the format of jumping around between different groups of characters to focus-test specific parts of the game is an interesting idea, but having to make new characters every few sessions is not going to go over very well with my players. Especially because there’s so little time dedicated to any one group before jumping to another. I understand that they want feedback on a wide variety of different characters across all levels of play in a pretty short span of time. But for people who will be brand new to the system, it’s a big ask to have them make characters at 1st, 4th, 12th, 14th, and 18th level, each after only having played a couple sessions at the previous tier, not even for long enough to level any of them up naturally. Now, I’m a crunch gal. I pick up new rulesets very quickly, so I have no problem making characters at any level in this system. But most of my players don’t have that kind of intuitive system mastery. It’s a shame, because upon reading the playtest rules, I felt that one of their strengths was that despite being very crunchy, they didn’t look too hard to grasp. The player-facing rules give you just enough complexity so that it’s rich but manageable, and slowly adds more as you level up. I think if we could play an organic 1st-20th campaign with a single set of characters, only replacing ones that die, my players would love this system. But if I tell them to make 1st level characters, give them just enough time to start getting a feel for those characters, and then tell them to set those characters aside and make 4th level characters (and then shortly thereafter to make 12th level, etc. etc.), they’re going to hate it. PF2 looks great game to me so far, but Doomsday Dawn just doesn’t give you enough time to enjoy the game between all the rigorous testing. All I can hope is that the folks who are able to give the adventure a thorough test can provide Paizo with great feedback so they can really polish these rules and make them shine for the final release. It’s just too bad that the way they are going about testing it would be too alienating to my players for me to be able to contribute to that feedback. [/QUOTE]
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