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<blockquote data-quote="James Gasik" data-source="post: 8715389" data-attributes="member: 6877472"><p>4e Dragons were less complex than 3e, since they didn't have spellcasting. 4e stat blocks usually only gave the critter what it needs to fight, the rest is for the DM to decide. One big change was that Dragons now had roles- some Dragons were heavy damage dealers, while others, such as the Blue, were infamous for being artillery skirmishers, not willing to land and melee until they've softened up their prey (but of course, nothing stopped them from strafing over and over until the party was dead, which led to a lot of complaints when DM's would use them that way).*</p><p></p><p>Another was that alignment was no longer a guarantee when dealing with a color of Dragon. That gold dragon could now be an opponent, and that red, an ally.</p><p></p><p>*This isn't really anything new, of course. A dragon played intelligently, using strategy and their environment/lair to their advantage, was always going to punch well above it's intended power level, while an idiot who drops in and melees with the group after a single breath might not get a second. I'm not sure exactly why, suddenly, 4e DM's were like "well rather than rp the dragon as arrogant and prideful, it's going to keep using the same tactic over and over until it wins", when ever other dragon fight I've witnessed tends to have "phases".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8715389, member: 6877472"] 4e Dragons were less complex than 3e, since they didn't have spellcasting. 4e stat blocks usually only gave the critter what it needs to fight, the rest is for the DM to decide. One big change was that Dragons now had roles- some Dragons were heavy damage dealers, while others, such as the Blue, were infamous for being artillery skirmishers, not willing to land and melee until they've softened up their prey (but of course, nothing stopped them from strafing over and over until the party was dead, which led to a lot of complaints when DM's would use them that way).* Another was that alignment was no longer a guarantee when dealing with a color of Dragon. That gold dragon could now be an opponent, and that red, an ally. *This isn't really anything new, of course. A dragon played intelligently, using strategy and their environment/lair to their advantage, was always going to punch well above it's intended power level, while an idiot who drops in and melees with the group after a single breath might not get a second. I'm not sure exactly why, suddenly, 4e DM's were like "well rather than rp the dragon as arrogant and prideful, it's going to keep using the same tactic over and over until it wins", when ever other dragon fight I've witnessed tends to have "phases". [/QUOTE]
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