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Let's talk about Exotic Weapons
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<blockquote data-quote="Tetsubo" data-source="post: 3630712" data-attributes="member: 1250"><p>The only Exotic weapon I can remember seeing used was a Dwarven Waraxe. And only because the player was a Dwarf...</p><p></p><p>I've always thought the Goliath Greathammer was cool but I haven't had a chance to use it in play...</p><p></p><p>One of the problems with how 3.5 deals with Exotic weapons is the confusion concerning the term. "Exotic" is used to describe two different classes of weapons: ones that are rare foreign bits of technology AND weapons that are harder to use and require additional training. </p><p></p><p>Example: The sickle and the kama, why is one Exotic? They play the EXACT same role within their respective cultures, cutting plants by hand. They should have the same stats. If the Monk class can do spiffy things with such an item that ability should be built into the CLASS, not the WEAPON.</p><p></p><p>If the game only used the definition of a very complex weapon that required additional training I think a good deal of the confusion surround Exotic weapons would be clear up. It would require taking a second look at all of the Exotic weapons and making determinations based on their actual use and mechanical advantage. It would also require to my mind looking at the "realism" of the weapons as well... but that falls outside of this topic.</p><p></p><p>Taking a look at the SRD I think I would keep the following weapons in the Exotic category: the one-handed Exotic/two-handed martial group (bastard sword, waraxe, maul), whip, the double ended weapons (the current two-handed list in the SRD), bolas and net. The others I would either make martial or just drop as I don't see a reason for them. A dagger makes a fine substitute for a siagham. If Monk's can do neat things with daggers build it into the class, not the mechanics of the weapon. Sickle = kama as well.</p><p></p><p>And I'd lose the spiked chain completely... I'd make the dire flail a purely chain weapon without a solid shaft. Call it the Dire Chain or Great Chain or some other bit of fluff...</p><p></p><p>But how is a crossbow that is a foot long SO MUCH different from all the other types of crossbows to require it being Exotic? A crossbow is a crossbow is a crossbow... I could see a very large crossbow (arbelast) being Martial. So making a very small crossbow Martial as well (the hand crossbow) would make sense. But Exotic? No... </p><p></p><p>These comments are just off the cuff though...</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 3630712, member: 1250"] The only Exotic weapon I can remember seeing used was a Dwarven Waraxe. And only because the player was a Dwarf... I've always thought the Goliath Greathammer was cool but I haven't had a chance to use it in play... One of the problems with how 3.5 deals with Exotic weapons is the confusion concerning the term. "Exotic" is used to describe two different classes of weapons: ones that are rare foreign bits of technology AND weapons that are harder to use and require additional training. Example: The sickle and the kama, why is one Exotic? They play the EXACT same role within their respective cultures, cutting plants by hand. They should have the same stats. If the Monk class can do spiffy things with such an item that ability should be built into the CLASS, not the WEAPON. If the game only used the definition of a very complex weapon that required additional training I think a good deal of the confusion surround Exotic weapons would be clear up. It would require taking a second look at all of the Exotic weapons and making determinations based on their actual use and mechanical advantage. It would also require to my mind looking at the "realism" of the weapons as well... but that falls outside of this topic. Taking a look at the SRD I think I would keep the following weapons in the Exotic category: the one-handed Exotic/two-handed martial group (bastard sword, waraxe, maul), whip, the double ended weapons (the current two-handed list in the SRD), bolas and net. The others I would either make martial or just drop as I don't see a reason for them. A dagger makes a fine substitute for a siagham. If Monk's can do neat things with daggers build it into the class, not the mechanics of the weapon. Sickle = kama as well. And I'd lose the spiked chain completely... I'd make the dire flail a purely chain weapon without a solid shaft. Call it the Dire Chain or Great Chain or some other bit of fluff... But how is a crossbow that is a foot long SO MUCH different from all the other types of crossbows to require it being Exotic? A crossbow is a crossbow is a crossbow... I could see a very large crossbow (arbelast) being Martial. So making a very small crossbow Martial as well (the hand crossbow) would make sense. But Exotic? No... These comments are just off the cuff though... [/QUOTE]
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