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Let's talk about Exotic Weapons
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<blockquote data-quote="Tetsubo" data-source="post: 3630715" data-attributes="member: 1250"><p>There you go! Build the additional benefits into the CHARACTER, not the WEAPON.</p><p></p><p>I've often thought that ALL weapons should have stats that reflect only Simple weapon mechanically. If you have greater training you could do greater damage, have longer ranges etc. So a class with Martial training would do Martial weapon types of damage. And a class with access to even MORE training would have access to the Exotic group of abilities any given weapon would have. So EVERY weapon would be Simple, Martial AND Exotic all at once. The training of the character would determine how they used said weapon... really skilled character might even have access to groups of Exotic weapons... (Monks and highly focused Fighters for example).</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 3630715, member: 1250"] There you go! Build the additional benefits into the CHARACTER, not the WEAPON. I've often thought that ALL weapons should have stats that reflect only Simple weapon mechanically. If you have greater training you could do greater damage, have longer ranges etc. So a class with Martial training would do Martial weapon types of damage. And a class with access to even MORE training would have access to the Exotic group of abilities any given weapon would have. So EVERY weapon would be Simple, Martial AND Exotic all at once. The training of the character would determine how they used said weapon... really skilled character might even have access to groups of Exotic weapons... (Monks and highly focused Fighters for example). [/QUOTE]
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