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<blockquote data-quote="Jer" data-source="post: 8512452" data-attributes="member: 19857"><p>Synnibar is amazing - I feel like it was just ahead of its time. Not in mechanics, but in its gonzo approach.</p><p></p><p>I've been very tempted to use the D&D 4e Gamma World engine to try to run a Synnibar campaign, though actually a straight-up D&D 4e game might be an equally good choice...</p><p></p><p>(Nobody should compare Synnibar to FATAL. Synnibar is overflowing with ideas, while FATAL is an offensive unfunny joke repeated over hundreds of pages.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8512452, member: 19857"] Synnibar is amazing - I feel like it was just ahead of its time. Not in mechanics, but in its gonzo approach. I've been very tempted to use the D&D 4e Gamma World engine to try to run a Synnibar campaign, though actually a straight-up D&D 4e game might be an equally good choice... (Nobody should compare Synnibar to FATAL. Synnibar is overflowing with ideas, while FATAL is an offensive unfunny joke repeated over hundreds of pages.) [/QUOTE]
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