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<blockquote data-quote="Blue" data-source="post: 8512993" data-attributes="member: 20564"><p>Oh gosh, I think my first non-D&D fantasy game was Pendragon, way back in the 80s. (Though my first non-D&D was Champions, the version with all of the softcovers before the version with the Big Blue Book.) But we didn't get much beyond character creation. I think the D&D really dominated my fantasy RPGs until college, when I played a good amount of Warhammer Fantasy. I still remember my giantslayer dwarf, the whole party beat up and wanting to rest, while with 1 wound left he picked up and continued down the caves because "we're not done yet" and there was redemption to be had, or die trying.</p><p></p><p>My favorite "fantasy heartbreak" is 13th Age. It's a d20 that came out before 5e, though they share a lot of sensibilities and steamlining. It was made by Rob Heinsoo, the lead designer of D&D 4e, and Jonathan Tweet, one of the lead designers of D&D 3.0. They describe it as "a love letter to D&D", and wrote the game that they wanted to play in their weekly game.</p><p></p><p>I ran a four and a half year campaign of it. One issue is that 5e is close enough to it mechanically to get things mixed up, so that running and playing both simultaniously is hard. Also considering that one of my groups is hardcore 5e, I doubt I'd get them to go for another game system that is that close - I'd have more luck with a different genre for them.</p><p></p><p>RPGs are social games, and the majority of people I play with head to 5e for high fantasy type games, so I don't get much chance to play other systems in that genre.</p></blockquote><p></p>
[QUOTE="Blue, post: 8512993, member: 20564"] Oh gosh, I think my first non-D&D fantasy game was Pendragon, way back in the 80s. (Though my first non-D&D was Champions, the version with all of the softcovers before the version with the Big Blue Book.) But we didn't get much beyond character creation. I think the D&D really dominated my fantasy RPGs until college, when I played a good amount of Warhammer Fantasy. I still remember my giantslayer dwarf, the whole party beat up and wanting to rest, while with 1 wound left he picked up and continued down the caves because "we're not done yet" and there was redemption to be had, or die trying. My favorite "fantasy heartbreak" is 13th Age. It's a d20 that came out before 5e, though they share a lot of sensibilities and steamlining. It was made by Rob Heinsoo, the lead designer of D&D 4e, and Jonathan Tweet, one of the lead designers of D&D 3.0. They describe it as "a love letter to D&D", and wrote the game that they wanted to play in their weekly game. I ran a four and a half year campaign of it. One issue is that 5e is close enough to it mechanically to get things mixed up, so that running and playing both simultaniously is hard. Also considering that one of my groups is hardcore 5e, I doubt I'd get them to go for another game system that is that close - I'd have more luck with a different genre for them. RPGs are social games, and the majority of people I play with head to 5e for high fantasy type games, so I don't get much chance to play other systems in that genre. [/QUOTE]
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