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General Tabletop Discussion
*Dungeons & Dragons
Lets talk about getting rid of "recover all spell slots on a long rest"
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<blockquote data-quote="tetrasodium" data-source="post: 7927110" data-attributes="member: 93670"><p>That's exactly the point. It was an attempt to do something about the fact that the dials for adjusting that in the dmg are either useless & ineffective or a huge imbalance problems in other directions.</p><p>[USER=6687260]@Don Durito[/USER] the 1e tie in wasn't so much because it was especially great (I remember it as "however long" too), more as a starting point. Arcane recovery & such are problematic with any changes like this as you note,. Your do it half caster level recovery like hit dice might work but I'm not sure if it would do enough, </p><p></p><p></p><p></p><p>That might work, but it sounds a lot like it would turn into "look guys I published a whole new system that reworks <em>everything</em> but keeps some names,"</p><p></p><p></p><p></p><p></p><p>I kinda like this & think it would solve some problems, but a lot of it would boil down to going back to town to rest for however long all the time. All in all I'm starting to think that the reason the dmg options for these dials are so terrible just comes down to too many oversimplified systems & the all too frequent "5e is so easy to make changes to.. unless you want to change <em>that</em>."</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7927110, member: 93670"] That's exactly the point. It was an attempt to do something about the fact that the dials for adjusting that in the dmg are either useless & ineffective or a huge imbalance problems in other directions. [USER=6687260]@Don Durito[/USER] the 1e tie in wasn't so much because it was especially great (I remember it as "however long" too), more as a starting point. Arcane recovery & such are problematic with any changes like this as you note,. Your do it half caster level recovery like hit dice might work but I'm not sure if it would do enough, That might work, but it sounds a lot like it would turn into "look guys I published a whole new system that reworks [I]everything[/I] but keeps some names," I kinda like this & think it would solve some problems, but a lot of it would boil down to going back to town to rest for however long all the time. All in all I'm starting to think that the reason the dmg options for these dials are so terrible just comes down to too many oversimplified systems & the all too frequent "5e is so easy to make changes to.. unless you want to change [I]that[/I]." [/QUOTE]
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Community
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Lets talk about getting rid of "recover all spell slots on a long rest"
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