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General Tabletop Discussion
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Lets talk about getting rid of "recover all spell slots on a long rest"
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<blockquote data-quote="tetrasodium" data-source="post: 7927316" data-attributes="member: 93670"><p>Quite the opposite in fact, but there was reason behind it. I hate the murdering hermit hobo with a bazooka concealed on his hip trope that so often applies in d&d to characters at the table & by linking some mechanical benefit that appeals to those types it should force them outside their box in the closet behind the hidden door. It's hard to make players care about a world or what happens in it when their character is trying to be less involved than robocop or the cyberdyne T1000 unless there is a "quest".</p><p></p><p></p><p>spellpoints might be a good basis for abstracting out some of the more fiddly bits to start with but complicates things a bit</p><p>[spoiler="spell point slot costs"]</p><p>[ATTACH=full]118774[/ATTACH][/spoiler][spoiler="spell points by level"]</p><p>[ATTACH=full]118775[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler="normal slot progression"]</p><p>[ATTACH=full]118777[/ATTACH][/spoiler]</p><p>As usual warlock makes a mess of things, but someone took the trouble of putting together<a href="https://rpg.stackexchange.com/questions/61737/can-spell-points-be-used-with-a-warlock/61739#61739" target="_blank"> what warlock spell point progression might look like</a>. so if that's balanced they could just get their full soell points back on a short rest.</p><p> </p><p>the scaling of spell points for everyone else looks like it would cause difficulty with any kind of "simple" scaling like half caster level or half caster level or prof+(average caster mod) but the various arcane/natural recovery abilities are unusually helpful in this case since they give spell slots that can be easily changed from giving spell slots equal to level into giving spell points equal to the slot cost of a spell half your level (rounded up/down?) & giving sorcerers the same or a currently unknown number of sorcery points somehow tied to their level on a short rest so a level 10 caster with a 20 stat with 64sp not resting in one of the better tier 3/4/5 type facilities [USER=63508]@Minigiant[/USER] described earlier would get 5 sp from their casting ability 4 from proficiency for 9 sp or just shy of two third level spells from sleeping in a safe seeming corner of a mausoleum/crypt. then if they take a short rest later they wind up with another & 6-7 because those are the cost of a 4th or 5th level slot </p><p>[ATTACH=full]118778[/ATTACH]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7927316, member: 93670"] Quite the opposite in fact, but there was reason behind it. I hate the murdering hermit hobo with a bazooka concealed on his hip trope that so often applies in d&d to characters at the table & by linking some mechanical benefit that appeals to those types it should force them outside their box in the closet behind the hidden door. It's hard to make players care about a world or what happens in it when their character is trying to be less involved than robocop or the cyberdyne T1000 unless there is a "quest". spellpoints might be a good basis for abstracting out some of the more fiddly bits to start with but complicates things a bit [spoiler="spell point slot costs"] [ATTACH type="full"]118774[/ATTACH][/spoiler][spoiler="spell points by level"] [ATTACH type="full"]118775[/ATTACH] [/spoiler] [spoiler="normal slot progression"] [ATTACH type="full"]118777[/ATTACH][/spoiler] As usual warlock makes a mess of things, but someone took the trouble of putting together[URL='https://rpg.stackexchange.com/questions/61737/can-spell-points-be-used-with-a-warlock/61739#61739'] what warlock spell point progression might look like[/URL]. so if that's balanced they could just get their full soell points back on a short rest. the scaling of spell points for everyone else looks like it would cause difficulty with any kind of "simple" scaling like half caster level or half caster level or prof+(average caster mod) but the various arcane/natural recovery abilities are unusually helpful in this case since they give spell slots that can be easily changed from giving spell slots equal to level into giving spell points equal to the slot cost of a spell half your level (rounded up/down?) & giving sorcerers the same or a currently unknown number of sorcery points somehow tied to their level on a short rest so a level 10 caster with a 20 stat with 64sp not resting in one of the better tier 3/4/5 type facilities [USER=63508]@Minigiant[/USER] described earlier would get 5 sp from their casting ability 4 from proficiency for 9 sp or just shy of two third level spells from sleeping in a safe seeming corner of a mausoleum/crypt. then if they take a short rest later they wind up with another & 6-7 because those are the cost of a 4th or 5th level slot [ATTACH type="full"]118778[/ATTACH] [/QUOTE]
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Lets talk about getting rid of "recover all spell slots on a long rest"
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