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General Tabletop Discussion
*Dungeons & Dragons
Let's Talk About Guns in 5E
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<blockquote data-quote="sevenbastard" data-source="post: 9890541" data-attributes="member: 83473"><p>A lot of things besides a gun can be used to accomplish the same thing. </p><p></p><p>Poison and fire are great for taking out enemies without getting close. </p><p></p><p>Dumping oil down a hole and lighting it, spiking the wine at the bandits tavern, leaving a posion corpse for the troublesome owl bear, using shape change to do bombing runs, the necklace of fireball and your familiar, just animating undead and sending them into fight, the list goes on. </p><p></p><p>Honest access to blackpowder as an explosive is more troublesome than the actual guns. Especially when you can combine blackpowder and magic. </p><p></p><p>Fill some skeletons rib cage with a barrel bomb and send them in mass toward the enemy. </p><p></p><p>RPGs are always going to have ways for clever players to avoid a straight up fight with or without guns. The question is if that is a bug or a feature for your favored playstyle.</p></blockquote><p></p>
[QUOTE="sevenbastard, post: 9890541, member: 83473"] A lot of things besides a gun can be used to accomplish the same thing. Poison and fire are great for taking out enemies without getting close. Dumping oil down a hole and lighting it, spiking the wine at the bandits tavern, leaving a posion corpse for the troublesome owl bear, using shape change to do bombing runs, the necklace of fireball and your familiar, just animating undead and sending them into fight, the list goes on. Honest access to blackpowder as an explosive is more troublesome than the actual guns. Especially when you can combine blackpowder and magic. Fill some skeletons rib cage with a barrel bomb and send them in mass toward the enemy. RPGs are always going to have ways for clever players to avoid a straight up fight with or without guns. The question is if that is a bug or a feature for your favored playstyle. [/QUOTE]
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Let's Talk About Guns in 5E
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