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Let's Talk About Guns in 5E
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<blockquote data-quote="James Gasik" data-source="post: 9891108" data-attributes="member: 6877472"><p>I guess the question that needs to be answered is twofold for any innovation. "How would someone create it?" and "Would it be worth the effort?".</p><p></p><p>Some have speculated that Rome, at it's height, had all the things it needed to start the Industrial Revolution. The Greeks had figured out how to use steam to power simple machines, the Romans had engineering knowhow and metallurgy.</p><p></p><p>But the simple truth is, with a ready supply of cheap labor, there wasn't a need for that kind of industrialization, necessity being the mother of invention.</p><p></p><p>So for example, let us assume that learning how to use a cantrip is as easy in the game world as it is for PC's. If anyone can use <em>firebolt</em>, there isn't much use for guns. Actually, if magical training becomes widespread, you might start wondering why people use bows! Take for example 2014 high elves, all of whom know how to use a cantrip. You could field an army of magical elven artillery, with each soldier knowing <em>firebolt</em> or even <em>ray of frost</em> to slow down enemy infantry, without having to supply all your marksmen with ammunition.</p><p></p><p>Of course, many people don't assume that magic is as easily acquired for NPC's, mostly because they don't want their campaign worlds to be warped by magic to become more like Eberron- it's the same bias against certain forms of technology. People want their fantasy Ren Faire worlds just so, and are ok with galleons, bastard swords, and articulated plate armor, but not so ok with self-powered stagecoach golems, skeletons as cheap labor, or, in the case of this thread, firearms.</p><p></p><p>When I first read Pathfinder 1e's rules for firearms, the question I immediately had was "who created these, and why?". Sure, ok, city of alchemists in a magic dead zone would create a lot of cool things, and even explosives is fine, but crossbows and longbows are perfectly cromulent weapons, and early firearms had enough downsides to not really be competitive options.</p><p></p><p>Worse, there's the idea that firearms are easier to use than longbows- which was immediately shredded because you basically needed special class features to make guns the equivalent of bows. It would be as if D&D had a special "Welsh Bowman" class, the only people who could use longbows that are in any way a match for the superior crossbow!</p><p></p><p>As an aside, how "easy" firearms are to use, is a bit dubious. Sure, all you need do is aim and fire using the iron sights, making it as accurate as a crossbow, but the skill to be able to quickly reload under pressure is not easily acquired. During the Napoleonic Wars, a rifleman needed to be able to sustain a rate of fire of three shots per <strong>minute</strong> to be worth fielding!</p><p></p><p>In D&D turns, that's less than one shot per three rounds! Firearms would have to be insanely powerful to justify that, since in most combats, you'd be able to fire maybe twice with a rifle!</p><p></p><p>Even if the need was present, and you have an explosive of some type (be it alchemical or even magical) that you could use to readily propel a projectile, let's look at the kinds of monsters D&D worlds are full of.</p><p></p><p>Is a dragon going to be that much more vulnerable to a gun than a sword or an arrow? Given that heroes slay dragons with swords and arrows already, again, the damage would have to be incredible (or the range, in the case of flight).</p><p></p><p>I wonder if people wouldn't instead just create bombs and better delivery systems for them.</p><p></p><p>Another thing to consider, however, is that magic could obviate many problems of our guns. An enchanted firearm could solve many of the issues involved, making them the equivalent of modern firearms. But would magicians be all that interested in creating their own competition? If guns become better than offensive magic, would they see this as a threat to their bottom line?</p><p></p><p>Many inventions in our world were suppressed or discarded for being too good for the market to bear. Many things that we frequently have to replace could be made much longer lasting, but then the companies who make those products would go out of business!</p><p></p><p>Now all of this having been said, I'm not against firearms in a fantasy setting. But I think they should be rarer, more expensive, and ultimately, only somewhat superior to other options, otherwise, the game risks changing radically, with swords and shields being phased out for rifles with bayonets, and "pure melee" classes like the Barbarian would eventually go extinct, among other changes.</p><p></p><p>For example Kobold Press has firearms rules. My Fighter is an archer who uses a greatbow. Same cost as a rifle, same damage*, but I have twice the short range, though I do need 13 Strength.</p><p></p><p>*of course, gunpowder weapons do "explode", that is, if you roll the maximum damage on a die, you can reroll it, up to a number of rerolls equal to your proficiency bonus, so the top end damage of 2d6 is higher, but I can be 100' away instead of 50', so I still have an advantage</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9891108, member: 6877472"] I guess the question that needs to be answered is twofold for any innovation. "How would someone create it?" and "Would it be worth the effort?". Some have speculated that Rome, at it's height, had all the things it needed to start the Industrial Revolution. The Greeks had figured out how to use steam to power simple machines, the Romans had engineering knowhow and metallurgy. But the simple truth is, with a ready supply of cheap labor, there wasn't a need for that kind of industrialization, necessity being the mother of invention. So for example, let us assume that learning how to use a cantrip is as easy in the game world as it is for PC's. If anyone can use [I]firebolt[/I], there isn't much use for guns. Actually, if magical training becomes widespread, you might start wondering why people use bows! Take for example 2014 high elves, all of whom know how to use a cantrip. You could field an army of magical elven artillery, with each soldier knowing [I]firebolt[/I] or even [I]ray of frost[/I] to slow down enemy infantry, without having to supply all your marksmen with ammunition. Of course, many people don't assume that magic is as easily acquired for NPC's, mostly because they don't want their campaign worlds to be warped by magic to become more like Eberron- it's the same bias against certain forms of technology. People want their fantasy Ren Faire worlds just so, and are ok with galleons, bastard swords, and articulated plate armor, but not so ok with self-powered stagecoach golems, skeletons as cheap labor, or, in the case of this thread, firearms. When I first read Pathfinder 1e's rules for firearms, the question I immediately had was "who created these, and why?". Sure, ok, city of alchemists in a magic dead zone would create a lot of cool things, and even explosives is fine, but crossbows and longbows are perfectly cromulent weapons, and early firearms had enough downsides to not really be competitive options. Worse, there's the idea that firearms are easier to use than longbows- which was immediately shredded because you basically needed special class features to make guns the equivalent of bows. It would be as if D&D had a special "Welsh Bowman" class, the only people who could use longbows that are in any way a match for the superior crossbow! As an aside, how "easy" firearms are to use, is a bit dubious. Sure, all you need do is aim and fire using the iron sights, making it as accurate as a crossbow, but the skill to be able to quickly reload under pressure is not easily acquired. During the Napoleonic Wars, a rifleman needed to be able to sustain a rate of fire of three shots per [B]minute[/B] to be worth fielding! In D&D turns, that's less than one shot per three rounds! Firearms would have to be insanely powerful to justify that, since in most combats, you'd be able to fire maybe twice with a rifle! Even if the need was present, and you have an explosive of some type (be it alchemical or even magical) that you could use to readily propel a projectile, let's look at the kinds of monsters D&D worlds are full of. Is a dragon going to be that much more vulnerable to a gun than a sword or an arrow? Given that heroes slay dragons with swords and arrows already, again, the damage would have to be incredible (or the range, in the case of flight). I wonder if people wouldn't instead just create bombs and better delivery systems for them. Another thing to consider, however, is that magic could obviate many problems of our guns. An enchanted firearm could solve many of the issues involved, making them the equivalent of modern firearms. But would magicians be all that interested in creating their own competition? If guns become better than offensive magic, would they see this as a threat to their bottom line? Many inventions in our world were suppressed or discarded for being too good for the market to bear. Many things that we frequently have to replace could be made much longer lasting, but then the companies who make those products would go out of business! Now all of this having been said, I'm not against firearms in a fantasy setting. But I think they should be rarer, more expensive, and ultimately, only somewhat superior to other options, otherwise, the game risks changing radically, with swords and shields being phased out for rifles with bayonets, and "pure melee" classes like the Barbarian would eventually go extinct, among other changes. For example Kobold Press has firearms rules. My Fighter is an archer who uses a greatbow. Same cost as a rifle, same damage*, but I have twice the short range, though I do need 13 Strength. *of course, gunpowder weapons do "explode", that is, if you roll the maximum damage on a die, you can reroll it, up to a number of rerolls equal to your proficiency bonus, so the top end damage of 2d6 is higher, but I can be 100' away instead of 50', so I still have an advantage [/QUOTE]
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