Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk About Guns in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="saviirkad" data-source="post: 9891432" data-attributes="member: 7054355"><p>For me this is when it starts to veer less into how I would adjudicate a gun within the same base setting as "typical" D&D and more about how our choices of inclusion tailor the setting and story being told.</p><p></p><p>A weapon that we want to be used in that way, to impact targets in that way, means combat would adjust accordingly. Consider any other form of entertainment, from film & TV to books, and the types of encounters one expects to see when the heroes are either wielding swords and arrows or LMGs.</p><p></p><p>Just like the game and world changes if the players have horses vs a ship, or an airship, or a spelljammer. A spelljammer ship won't ruin the fantasy because we'd be making the fantasy to specifically include spelljammer ships. If the fantasy was centered around horse travel, there wouldn't be spelljammer ships. Do I put a point of interest in the nearby forest, or another planet? Is the villain a conquering warlord from a neighboring nation, or an alien invader?</p><p></p><p>Similarly, am I fighting a mutant crab, or am I being swarmed by mutant crabs?</p><p></p><p></p><p></p><p>There's a fair few technological advancements they would have had to leap frog past to make it work, barring a more fantastical what-if scenario where their industrial revolution would have no overlap or comparison to the one that did happen.</p><p></p><p>Something I'd read once put it as they hadn't even yet reached the apex of what wooden tools can do, let alone encountered the need for the mechanical.</p></blockquote><p></p>
[QUOTE="saviirkad, post: 9891432, member: 7054355"] For me this is when it starts to veer less into how I would adjudicate a gun within the same base setting as "typical" D&D and more about how our choices of inclusion tailor the setting and story being told. A weapon that we want to be used in that way, to impact targets in that way, means combat would adjust accordingly. Consider any other form of entertainment, from film & TV to books, and the types of encounters one expects to see when the heroes are either wielding swords and arrows or LMGs. Just like the game and world changes if the players have horses vs a ship, or an airship, or a spelljammer. A spelljammer ship won't ruin the fantasy because we'd be making the fantasy to specifically include spelljammer ships. If the fantasy was centered around horse travel, there wouldn't be spelljammer ships. Do I put a point of interest in the nearby forest, or another planet? Is the villain a conquering warlord from a neighboring nation, or an alien invader? Similarly, am I fighting a mutant crab, or am I being swarmed by mutant crabs? There's a fair few technological advancements they would have had to leap frog past to make it work, barring a more fantastical what-if scenario where their industrial revolution would have no overlap or comparison to the one that did happen. Something I'd read once put it as they hadn't even yet reached the apex of what wooden tools can do, let alone encountered the need for the mechanical. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk About Guns in 5E
Top