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*Dungeons & Dragons
Let's Talk About Guns in 5E
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<blockquote data-quote="WhammeWhamme" data-source="post: 9892308" data-attributes="member: 7056632"><p>War games have <em>no trouble</em> including plate armour and guns side-by-side. Bullets are good <em>but people do survive getting shot</em>, and plate armour actually does help against most bullets.</p><p></p><p>Guns changed warfare on a <em>logistical </em>level. European armies ballooned in size because guns are great for conscripts, not because they're impossible to defeat with melee weapons.</p><p></p><p>Colonial era warfare was generally, up until quite late stages, a matter of <em>larger </em>European armies defeating smaller armies possessed by economically weaker polities. These large, <em>cheap </em>armies were because a random commoner given a musket was a lot more affordable to a modernizing nation state than a well-trained elite melee warrior was to a less-modernized nation.</p><p></p><p>Like, okay, against a civilization that doesn't have bows either, introducing ranged warfare at all makes a huge difference, and artillery makes an enormous difference when it allows you to bombard the enemy from outside engagement range in a <em>naval </em>context (where you can't actually charge their position because they're on a boat), and there is a tipping where guns essentially outstrip melee weapons completely - but that point is well past the invention of the bayonet, and is over half a millennia after the basic <em>invention </em>of firearms.</p><p></p><p>It's not "frozen" to portray a world set in a centuries-long swathe where guns exist but are not dominant - and far more so when there's competition from ranged magic.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>This, very this.</p><p></p><p>Armed soldiers with any kind of weapons can do horrendous things to civilians. That's the nature of weapons. There's a reason why sword control laws were a thing in the Medieval era and before (really). Julius Caesar's assassination was made complex because people had to find a way to smuggle <em>knives </em>into his presence.</p><p>Modern spree shootings sometimes get stopped by unarmed people. Guns are lethal threats, but actual hit rates with them are pretty terrible (realistic gunfight rules for modern-era RPGs are incredibly whiffy and thus kinda frustrating) because adrenaline and stress janks up aim.</p></blockquote><p></p>
[QUOTE="WhammeWhamme, post: 9892308, member: 7056632"] War games have [I]no trouble[/I] including plate armour and guns side-by-side. Bullets are good [I]but people do survive getting shot[/I], and plate armour actually does help against most bullets. Guns changed warfare on a [I]logistical [/I]level. European armies ballooned in size because guns are great for conscripts, not because they're impossible to defeat with melee weapons. Colonial era warfare was generally, up until quite late stages, a matter of [I]larger [/I]European armies defeating smaller armies possessed by economically weaker polities. These large, [I]cheap [/I]armies were because a random commoner given a musket was a lot more affordable to a modernizing nation state than a well-trained elite melee warrior was to a less-modernized nation. Like, okay, against a civilization that doesn't have bows either, introducing ranged warfare at all makes a huge difference, and artillery makes an enormous difference when it allows you to bombard the enemy from outside engagement range in a [I]naval [/I]context (where you can't actually charge their position because they're on a boat), and there is a tipping where guns essentially outstrip melee weapons completely - but that point is well past the invention of the bayonet, and is over half a millennia after the basic [I]invention [/I]of firearms. It's not "frozen" to portray a world set in a centuries-long swathe where guns exist but are not dominant - and far more so when there's competition from ranged magic. This, very this. Armed soldiers with any kind of weapons can do horrendous things to civilians. That's the nature of weapons. There's a reason why sword control laws were a thing in the Medieval era and before (really). Julius Caesar's assassination was made complex because people had to find a way to smuggle [I]knives [/I]into his presence. Modern spree shootings sometimes get stopped by unarmed people. Guns are lethal threats, but actual hit rates with them are pretty terrible (realistic gunfight rules for modern-era RPGs are incredibly whiffy and thus kinda frustrating) because adrenaline and stress janks up aim. [/QUOTE]
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