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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Sacrosanct" data-source="post: 8193333" data-attributes="member: 15700"><p>I definitely think 5e (and pretty much every edition) struggles with big bad bosses being little more than bags of hit points. Legendary actions certainly help with this, but we still run into a problem that unless there are minions or other enemies (meaning the party has to split their attention and focus), it's an easier than intended battle.</p><p></p><p>So I'd expand the legendary actions, and give them all a way to impact the environment. Not just more attacks (cuz boring), but something that impacts the battlefield itself. Either creating things like rockslides, pitfalls, fissures, or things like fear, charming, etc--i.e. abilities that are more battlefield control rather than attrition of HP loss.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8193333, member: 15700"] I definitely think 5e (and pretty much every edition) struggles with big bad bosses being little more than bags of hit points. Legendary actions certainly help with this, but we still run into a problem that unless there are minions or other enemies (meaning the party has to split their attention and focus), it's an easier than intended battle. So I'd expand the legendary actions, and give them all a way to impact the environment. Not just more attacks (cuz boring), but something that impacts the battlefield itself. Either creating things like rockslides, pitfalls, fissures, or things like fear, charming, etc--i.e. abilities that are more battlefield control rather than attrition of HP loss. [/QUOTE]
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Let's Talk About How to "Fix" D&D
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