Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk About How to "Fix" D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8193398" data-attributes="member: 6987520"><p>Anti-dark mode for me. I like to be able to distinguish between the posts and the background... having it all blend together is just annoying to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>In general, I do favor dark modes, just not EnWorld's implementation. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>But back to the thread's purpose...</p><p></p><p>I don't think AD&D suffered as much from this because stakes were typically higher. Level drain and other save or suck features made powerful BBEG's/ solos scarier.</p><p></p><p>Also, IME, PCs didn't deal as much damage per round comparatively to monster HP. YMMV of course.</p><p></p><p>As I mentioned before, giving max HP and/or having them deal max damage are good starting points I've been using in 5E for quite a while and it definitely makes a difference. To offset a bad initiative roll, you could have them go on 20 always or even 15, or even give them advantage on the roll so a really low roll is possible (if you want it) but unlikely.</p><p></p><p>In our 1-20 level game, we faced an Ancient Silver Dracolich in Hell as we were trying to escape and I know the DM did the max HP rule only and it made it so the Dracolich survived for longer and thank the gods it never recharged its breath because a second blast would probably have led to a TPK at that point.</p><p></p><p>Which is another fix you could do. Recharge abilities could have the chance increase each round. So a dragon's breath (recharge 5-6) would become 4-6, then 3-6, etc. until it automatically would recharge at 1-6. Actually, I like rather that rule for all recharging features and will probably implement it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8193398, member: 6987520"] Anti-dark mode for me. I like to be able to distinguish between the posts and the background... having it all blend together is just annoying to me. :( In general, I do favor dark modes, just not EnWorld's implementation. 🤷♂️ But back to the thread's purpose... I don't think AD&D suffered as much from this because stakes were typically higher. Level drain and other save or suck features made powerful BBEG's/ solos scarier. Also, IME, PCs didn't deal as much damage per round comparatively to monster HP. YMMV of course. As I mentioned before, giving max HP and/or having them deal max damage are good starting points I've been using in 5E for quite a while and it definitely makes a difference. To offset a bad initiative roll, you could have them go on 20 always or even 15, or even give them advantage on the roll so a really low roll is possible (if you want it) but unlikely. In our 1-20 level game, we faced an Ancient Silver Dracolich in Hell as we were trying to escape and I know the DM did the max HP rule only and it made it so the Dracolich survived for longer and thank the gods it never recharged its breath because a second blast would probably have led to a TPK at that point. Which is another fix you could do. Recharge abilities could have the chance increase each round. So a dragon's breath (recharge 5-6) would become 4-6, then 3-6, etc. until it automatically would recharge at 1-6. Actually, I like rather that rule for all recharging features and will probably implement it. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk About How to "Fix" D&D
Top