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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Oofta" data-source="post: 8193408" data-attributes="member: 6801845"><p>If you treat solos as a big bag of hit points then of course they'll be boring. On the other hand if you have solos show up after the group is beaten and bruised and then follow it up with using lair actions and being anything other than a slugfest it can be fun.</p><p></p><p>As far as how I would "fix" D&D? the biggest change would be to give better options for a low level magic campaign. Seems like it gets harder and harder with every edition to have completely mundane PCs. It's <em>better</em> than the last couple of editions, but there still aren't a lot of options.</p><p></p><p>That and I'd probably get rid of the whole wizard/cleric divide or give options for a healing wizard. Maybe an arcane surgeon class? Oh, and do something so that dex isn't such an uber-stat.</p><p></p><p>In any case, for the most part I'm happy with 5E and minor tweaks can fix the biggest issues. No game is perfect.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8193408, member: 6801845"] If you treat solos as a big bag of hit points then of course they'll be boring. On the other hand if you have solos show up after the group is beaten and bruised and then follow it up with using lair actions and being anything other than a slugfest it can be fun. As far as how I would "fix" D&D? the biggest change would be to give better options for a low level magic campaign. Seems like it gets harder and harder with every edition to have completely mundane PCs. It's [I]better[/I] than the last couple of editions, but there still aren't a lot of options. That and I'd probably get rid of the whole wizard/cleric divide or give options for a healing wizard. Maybe an arcane surgeon class? Oh, and do something so that dex isn't such an uber-stat. In any case, for the most part I'm happy with 5E and minor tweaks can fix the biggest issues. No game is perfect. [/QUOTE]
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