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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 8193657" data-attributes="member: 6987520"><p>I track in-world game time very carefully, and not just during encounters. How long it takes PCs to get from point A to point B could easily impact the adventure and what they encounter when they arrive.</p><p></p><p>I track time during dungeon crawls so I know when longer spells (See Invisibility and even Mage Armor) run out.</p><p></p><p>I use the old 10-minute turn-based counter (a d6) and a d12 for an hour counter, whenever either are appropriate, otherwise I just keep a mental estimate of elapsed time.</p><p></p><p>But, our groups also track things strictly like encumbrance, rations, weather conditions, etc. to make sure the PC can do the things they want. If weather is rough (like blizzards in Frostmaiden) it can easily affect an encounter (ranged attacks, encounter distance, etc.). This is more important at lower levels, of course, but can still impact game play at higher levels as well.</p><p></p><p></p><p>So, then the "one fights" are typically Hard or Deadly I would think? It overcomes the more trivial easy and some moderate encounters, which otherwise exist (outside of story reasons) simply for the sake of resource attrition. I've considered that myself.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8193657, member: 6987520"] I track in-world game time very carefully, and not just during encounters. How long it takes PCs to get from point A to point B could easily impact the adventure and what they encounter when they arrive. I track time during dungeon crawls so I know when longer spells (See Invisibility and even Mage Armor) run out. I use the old 10-minute turn-based counter (a d6) and a d12 for an hour counter, whenever either are appropriate, otherwise I just keep a mental estimate of elapsed time. But, our groups also track things strictly like encumbrance, rations, weather conditions, etc. to make sure the PC can do the things they want. If weather is rough (like blizzards in Frostmaiden) it can easily affect an encounter (ranged attacks, encounter distance, etc.). This is more important at lower levels, of course, but can still impact game play at higher levels as well. So, then the "one fights" are typically Hard or Deadly I would think? It overcomes the more trivial easy and some moderate encounters, which otherwise exist (outside of story reasons) simply for the sake of resource attrition. I've considered that myself. [/QUOTE]
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