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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Reynard" data-source="post: 8193669" data-attributes="member: 467"><p>Nice. It's a rare way to play these days and I kind of miss it.</p><p></p><p></p><p>I run a lot at conventions and I usually run an ongoing sandbox game (one year I did 6 sessions of Isle of Dread in 5E for example). It turns out that in a 4 hour slot that includes people choosing characters, a break or two and the sorts of tomfoolery you find at a convention table, there is always a good bit of exploration, a few skill challenges, perhaps a trivial fight and very often a single big, dynamic battle (with dinosaurs! in this case). Which, for me, is a perfectly fine mix. But even at mid levels 5E characters can really bring the hurt if they feel free to nova.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8193669, member: 467"] Nice. It's a rare way to play these days and I kind of miss it. I run a lot at conventions and I usually run an ongoing sandbox game (one year I did 6 sessions of Isle of Dread in 5E for example). It turns out that in a 4 hour slot that includes people choosing characters, a break or two and the sorts of tomfoolery you find at a convention table, there is always a good bit of exploration, a few skill challenges, perhaps a trivial fight and very often a single big, dynamic battle (with dinosaurs! in this case). Which, for me, is a perfectly fine mix. But even at mid levels 5E characters can really bring the hurt if they feel free to nova. [/QUOTE]
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