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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Shadow Over Mystara" data-source="post: 8193869" data-attributes="member: 7029539"><p>I have a lot of personal preferences for how I would change the game, but I think the one that would be the most of a "fix" would be to make it more modular.</p><p></p><p>As has been discussed in other threads, ability scores (or rather, their modifiers) have a ripple effect throughout the rest of the game. I would pull back on this, maybe by leaning more on proficiency bonus, or having ability score modifiers not stack with anything else. Also drop the score/modifier distinction at this point.</p><p></p><p>The game also assumes a decent dependency on magic, with more spellcasting classes than not. This is unlike race, where the system will work fine with an all-human or all-dwarf or all-elf party. I would strip spellcasting from all half-casters, with built-in guidelines for making a viable low-magic campaign.</p><p></p><p>I would also drop rolling for ability scores and rolling for HP. Random character generation could instead be based on rolling for race and/or class. Keeps the excitement of not knowing what you'll wind up with.</p></blockquote><p></p>
[QUOTE="Shadow Over Mystara, post: 8193869, member: 7029539"] I have a lot of personal preferences for how I would change the game, but I think the one that would be the most of a "fix" would be to make it more modular. As has been discussed in other threads, ability scores (or rather, their modifiers) have a ripple effect throughout the rest of the game. I would pull back on this, maybe by leaning more on proficiency bonus, or having ability score modifiers not stack with anything else. Also drop the score/modifier distinction at this point. The game also assumes a decent dependency on magic, with more spellcasting classes than not. This is unlike race, where the system will work fine with an all-human or all-dwarf or all-elf party. I would strip spellcasting from all half-casters, with built-in guidelines for making a viable low-magic campaign. I would also drop rolling for ability scores and rolling for HP. Random character generation could instead be based on rolling for race and/or class. Keeps the excitement of not knowing what you'll wind up with. [/QUOTE]
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