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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="fearsomepirate" data-source="post: 8193929" data-attributes="member: 7021420"><p>Biggest issues IMO:</p><p></p><ol> <li data-xf-list-type="ol"><strong>Lower damage & HP, raise defenses</strong>. They had the right idea with "bounded accuracy," but went a little too far. There shouldn't be a CR 17 monster with only 17 AC. The sheer volume of dice-rolling and addition is tedious and cumbersome after about 9th level, and on top of that, it's a bit silly that an assassin can't take out an ogre until around 15th level or so.<br /> <br /> </li> <li data-xf-list-type="ol"><strong>Ability mods are too central</strong>. There are two issues I have here. One is that odd-numbered scores are largely meaningless. The other is that it's part of why the active numbers have gone so high. When your CON mod can give you up to +5 per hit die, and your STR/DEX can give you up to +5 per hit, you really have to jack those hit points and damage dice up to get anything done. Find another reason to make ability scores important.<br /> <br /> </li> <li data-xf-list-type="ol"><strong>More concrete ways to gain XP</strong>. Milestones are bad. I mean, they're great for Dragonlance-style storybook adventuring, but there's one little problem: I absolutely hate Dragonlance-style storybook adventuring. "You could give quest reward XP I guess" is half-assed. Probably bring back XP for gold.<br /> <br /> </li> <li data-xf-list-type="ol"><strong>Completely redo inventory</strong>. Hardly anybody uses encumbrance because it's cumbersome and requires a calculator. There are other systems out there that have inventory systems that work with pen-and-paper, there's zero reason D&D can't be one of them.</li> </ol></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8193929, member: 7021420"] Biggest issues IMO: [LIST=1] [*][B]Lower damage & HP, raise defenses[/B]. They had the right idea with "bounded accuracy," but went a little too far. There shouldn't be a CR 17 monster with only 17 AC. The sheer volume of dice-rolling and addition is tedious and cumbersome after about 9th level, and on top of that, it's a bit silly that an assassin can't take out an ogre until around 15th level or so. [*][B]Ability mods are too central[/B]. There are two issues I have here. One is that odd-numbered scores are largely meaningless. The other is that it's part of why the active numbers have gone so high. When your CON mod can give you up to +5 per hit die, and your STR/DEX can give you up to +5 per hit, you really have to jack those hit points and damage dice up to get anything done. Find another reason to make ability scores important. [*][B]More concrete ways to gain XP[/B]. Milestones are bad. I mean, they're great for Dragonlance-style storybook adventuring, but there's one little problem: I absolutely hate Dragonlance-style storybook adventuring. "You could give quest reward XP I guess" is half-assed. Probably bring back XP for gold. [*][B]Completely redo inventory[/B]. Hardly anybody uses encumbrance because it's cumbersome and requires a calculator. There are other systems out there that have inventory systems that work with pen-and-paper, there's zero reason D&D can't be one of them. [/LIST] [/QUOTE]
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