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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 8194173" data-attributes="member: 6987520"><p>I would append number 3 to "- get off the internet and play D&D with someone" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Sorry, but this is a big problem for me... having <em>another</em> mechanic. <em>shrug</em> I've tried similar things, and while they do work it lacks the elegance I am personally looking for. I know it works well for you, you posted on it numerous times, and that's great, but I am still looking for something already there that just needs to be realized. Maybe it's a pipedream, who knows?</p><p></p><p></p><p>Here is my work on that in shuffling around levels 1-3:</p><p>[ATTACH=full]132515[/ATTACH]</p><p>Maybe it will work for you or give you some ideas?</p><p></p><p></p><p>We use an option to basically half HP, but give a +4 universal bump. There is some more to it, but that is the base fix.</p><p></p><p></p><p>Limit ability scores to 16, maybe 18 for races or classes which naturally will excel in something.</p><p></p><p>Another option is to increase proficiency to +8 max as well. This places more emphasis on proficiency and experience than ability scores.</p><p></p><p></p><p>I agree completely. One option is to allow the PC to use <em>any</em> ability score (often their highest, of course) instead of just CON. You can justify any ability score, really, given the abstract nature of hit points.</p><p></p><p>Of course, this will result in everything having more hit points, in general. Personally, that is not a goal of mine, but if you don't mind it, there's no reason not to do something as you suggested or even more open as I do.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8194173, member: 6987520"] I would append number 3 to "- get off the internet and play D&D with someone" ;) Sorry, but this is a big problem for me... having [I]another[/I] mechanic. [I]shrug[/I] I've tried similar things, and while they do work it lacks the elegance I am personally looking for. I know it works well for you, you posted on it numerous times, and that's great, but I am still looking for something already there that just needs to be realized. Maybe it's a pipedream, who knows? Here is my work on that in shuffling around levels 1-3: [ATTACH type="full" width="602px"]132515[/ATTACH] Maybe it will work for you or give you some ideas? We use an option to basically half HP, but give a +4 universal bump. There is some more to it, but that is the base fix. Limit ability scores to 16, maybe 18 for races or classes which naturally will excel in something. Another option is to increase proficiency to +8 max as well. This places more emphasis on proficiency and experience than ability scores. I agree completely. One option is to allow the PC to use [I]any[/I] ability score (often their highest, of course) instead of just CON. You can justify any ability score, really, given the abstract nature of hit points. Of course, this will result in everything having more hit points, in general. Personally, that is not a goal of mine, but if you don't mind it, there's no reason not to do something as you suggested or even more open as I do. [/QUOTE]
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