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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="doctorbadwolf" data-source="post: 8195117" data-attributes="member: 6704184"><p>As much as he annoys me to near the point of nerd-rage, Matt Colville has a good video on running combat using what he calls leader actions or some such. Basically stuff that just happens on a timer, like at the end of the first round, the boss calls in more mooks ("Get In Here!"), or brings a couple dropped mooks back to life ("You Die When I Say You Die!"), etc. </p><p></p><p>I'd also expland heavily on what LAs can do, to include stuff like:</p><p></p><p>Commanding every ally of the boss within 100ft to move up to it's speed or make a single attack. </p><p></p><p>Call a combined strike on an area. Ie, arrows hail down on an area forcing dex saves vs xdy damage. </p><p></p><p>Cover fire. An area becomes difficult terrain unless you have 3/4 cover, and if you move more than half your speed while leaving cover, you take damage, save for half. </p><p></p><p>"Steady! On My Signal!". All allies within 100ft who can hear the boss act as though they had taken the ready action, with a specific action in mind. The Boss chooses when to activate the action, and all readied allies take the designated action. </p><p></p><p>Obviously these ideas are for turning a martial leader enemy into a legendary fight, but using the same basic structures we can extrapolate what a wizard with time to prepare might come up with. Just be careful that your PC wizards won't break the game if they reverse engineer what the BBEG did.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8195117, member: 6704184"] As much as he annoys me to near the point of nerd-rage, Matt Colville has a good video on running combat using what he calls leader actions or some such. Basically stuff that just happens on a timer, like at the end of the first round, the boss calls in more mooks ("Get In Here!"), or brings a couple dropped mooks back to life ("You Die When I Say You Die!"), etc. I'd also expland heavily on what LAs can do, to include stuff like: Commanding every ally of the boss within 100ft to move up to it's speed or make a single attack. Call a combined strike on an area. Ie, arrows hail down on an area forcing dex saves vs xdy damage. Cover fire. An area becomes difficult terrain unless you have 3/4 cover, and if you move more than half your speed while leaving cover, you take damage, save for half. "Steady! On My Signal!". All allies within 100ft who can hear the boss act as though they had taken the ready action, with a specific action in mind. The Boss chooses when to activate the action, and all readied allies take the designated action. Obviously these ideas are for turning a martial leader enemy into a legendary fight, but using the same basic structures we can extrapolate what a wizard with time to prepare might come up with. Just be careful that your PC wizards won't break the game if they reverse engineer what the BBEG did. [/QUOTE]
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