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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Asisreo" data-source="post: 8195625" data-attributes="member: 7019027"><p>I always get mixed signals from these threads. It makes sense since opinions and desires differ but its always funny watching people try to please everyone at the same time looking for a perfect solution. </p><p></p><p>So, monsters supposedly have too much HP as they increase in CR, but also their AC remains the same. This causes problems. Does it? </p><p></p><p>A monster's defenses are firstly more than their HP and AC. They have better ST, LR, Resistances, Immunities, and features that boost their defensive capabilities. While AC is usually the same from CR 5-25, you can't say that a combatant has just as easy as a time to inflict damage and effects on them. </p><p></p><p>Solo Monsters are not a problem when the DM runs them all according to the PC's plan: Focus the attacks on our fighter while the paladin and rogue do massive damage and the wizard and cleric focuses on debuffs and control spells. </p><p></p><p>STOP THAT! I'm sick of fights being anticlimatic because the DM is too afraid to start with the cleric and wizard going down and taking important PC's. </p><p></p><p>It doesn't matter how long or how many features/actions you add to the enemy. If you let them walk into the party's optimal gameplan, they'll wreck your encounter anyways.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8195625, member: 7019027"] I always get mixed signals from these threads. It makes sense since opinions and desires differ but its always funny watching people try to please everyone at the same time looking for a perfect solution. So, monsters supposedly have too much HP as they increase in CR, but also their AC remains the same. This causes problems. Does it? A monster's defenses are firstly more than their HP and AC. They have better ST, LR, Resistances, Immunities, and features that boost their defensive capabilities. While AC is usually the same from CR 5-25, you can't say that a combatant has just as easy as a time to inflict damage and effects on them. Solo Monsters are not a problem when the DM runs them all according to the PC's plan: Focus the attacks on our fighter while the paladin and rogue do massive damage and the wizard and cleric focuses on debuffs and control spells. STOP THAT! I'm sick of fights being anticlimatic because the DM is too afraid to start with the cleric and wizard going down and taking important PC's. It doesn't matter how long or how many features/actions you add to the enemy. If you let them walk into the party's optimal gameplan, they'll wreck your encounter anyways. [/QUOTE]
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