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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Reynard" data-source="post: 8195635" data-attributes="member: 467"><p>I want to talk a little about XP, how to award it to encourage certain play styles and behaviors, and what potentially unintended consequences those choices might have.</p><p></p><p>I will say straight away that I do not like, use or believe in milestone leveling. It is the players' job to go get XP, not the DM's job to give it out. Milestone leveling is arbitrary and by definition tied to a style of play I do not enjoy. After all, you can't have milestones without a path.</p><p></p><p>All that said, rewarding XP primarily for defeating foes encourages a style of play that i don't think is particularly desirable or fun. Rather, i want an XP system that encourages exploration and clever solutions to problems. The go to answer here is usually "XP for treasure" but that too comes with its own troubles. Specifically, in 5e in particular, money is essentially useless and I am opposed to 3.x style magic item shops and crafting.</p><p></p><p>What to do?</p></blockquote><p></p>
[QUOTE="Reynard, post: 8195635, member: 467"] I want to talk a little about XP, how to award it to encourage certain play styles and behaviors, and what potentially unintended consequences those choices might have. I will say straight away that I do not like, use or believe in milestone leveling. It is the players' job to go get XP, not the DM's job to give it out. Milestone leveling is arbitrary and by definition tied to a style of play I do not enjoy. After all, you can't have milestones without a path. All that said, rewarding XP primarily for defeating foes encourages a style of play that i don't think is particularly desirable or fun. Rather, i want an XP system that encourages exploration and clever solutions to problems. The go to answer here is usually "XP for treasure" but that too comes with its own troubles. Specifically, in 5e in particular, money is essentially useless and I am opposed to 3.x style magic item shops and crafting. What to do? [/QUOTE]
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Community
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Let's Talk About How to "Fix" D&D
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