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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Reynard" data-source="post: 8195653" data-attributes="member: 467"><p>I think players should be largely setting their own goals, based on the environment and the hooks presented. In a mega-dungeon (which is what I am aiming for) there aren't necessarily any adventures, just an environment with some circumstances (that often change) and PC motivations (either personal or "professional). So what I am looking for is an XP award system that relies on and awards player choice. </p><p></p><p>It is very meta-game and just off the top of my head, so it might not actually work in practice, but: what if players "bid" XP, deciding how much threat they were willing to put up with for commensurate rewards (XP and treasure, since those are both tied to CR). For example, the PCs learn from the rumor mill that an acolyte from the Healing Temple has been abducted and likely is going to be sacrificed to the Goat Headed God in a secret temple somewhere in the dungeon. When the PLAYERS decide to take the quest they say, "We want this to be a CR 4 quest" because that should give them what they need to level up and/or enough gold to put a down payment on that tavern they want to open. From that point, the GM chooses an appropriate location in the dungeon for the evil cult's hideout and sets the level of the cult members and the adventure commences. Again, it is meta and I am not sure, but there might be something in there,</p></blockquote><p></p>
[QUOTE="Reynard, post: 8195653, member: 467"] I think players should be largely setting their own goals, based on the environment and the hooks presented. In a mega-dungeon (which is what I am aiming for) there aren't necessarily any adventures, just an environment with some circumstances (that often change) and PC motivations (either personal or "professional). So what I am looking for is an XP award system that relies on and awards player choice. It is very meta-game and just off the top of my head, so it might not actually work in practice, but: what if players "bid" XP, deciding how much threat they were willing to put up with for commensurate rewards (XP and treasure, since those are both tied to CR). For example, the PCs learn from the rumor mill that an acolyte from the Healing Temple has been abducted and likely is going to be sacrificed to the Goat Headed God in a secret temple somewhere in the dungeon. When the PLAYERS decide to take the quest they say, "We want this to be a CR 4 quest" because that should give them what they need to level up and/or enough gold to put a down payment on that tavern they want to open. From that point, the GM chooses an appropriate location in the dungeon for the evil cult's hideout and sets the level of the cult members and the adventure commences. Again, it is meta and I am not sure, but there might be something in there, [/QUOTE]
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