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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Reynard" data-source="post: 8195711" data-attributes="member: 467"><p>So we have tools to determine objective rather than subjective difficulty in CR (however imprecise). It is just that the difficulty is usually applied to a single task -- this monster, that trap -- instead of an objective. So there must be a way to determine an overall "challenge" of a goal and/or locale. Based on the rate of advancement I want, maybe 10% of the value of leveling for a part whose APL matches the CR?</p><p></p><p>To use the previous example: the location that the cult has used to stage their vile ritual is a CR4 area -- meaning challenges and creatures in it will be based on CR 4 guidelines. The cult itself is a CR 3 challenge, meaning that its members and capabilities fall within the guidelines for CR 3. So, delving into the hideout area is worth 160 XP (2700-900/10) and if they succeed the goal of saving the acolyte is worth 60 XP (900-300/10) per surviving PC. Until that region of the dungeon is cleared, it is always worth 160 XP for a meaningful exploration/delve, while the goal XP is a one time reward.</p><p></p><p>Hmm.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8195711, member: 467"] So we have tools to determine objective rather than subjective difficulty in CR (however imprecise). It is just that the difficulty is usually applied to a single task -- this monster, that trap -- instead of an objective. So there must be a way to determine an overall "challenge" of a goal and/or locale. Based on the rate of advancement I want, maybe 10% of the value of leveling for a part whose APL matches the CR? To use the previous example: the location that the cult has used to stage their vile ritual is a CR4 area -- meaning challenges and creatures in it will be based on CR 4 guidelines. The cult itself is a CR 3 challenge, meaning that its members and capabilities fall within the guidelines for CR 3. So, delving into the hideout area is worth 160 XP (2700-900/10) and if they succeed the goal of saving the acolyte is worth 60 XP (900-300/10) per surviving PC. Until that region of the dungeon is cleared, it is always worth 160 XP for a meaningful exploration/delve, while the goal XP is a one time reward. Hmm. [/QUOTE]
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