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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8195750" data-attributes="member: 1165"><p>One thing I didn't like in 3e, and it reared its head again in 5e, are the gulf in saving throws. This is just my opinion, but you are too likely to fail your "bad" saving throws.</p><p></p><p>Another issue is "how many encounters per day", which might actually be a GMing problem, but if so, it's a common one. IME it's:</p><p>1. Hard to introduce so many encounters in one day. Since this is so common, I would hope WotC would come up with a smaller figure.</p><p>2. Low-level characters cannot withstand as many encounters as high-level characters per day, even assuming each encounter is "balanced" for their level, so simply saying 4, 6, or 8 encounters per day is not that useful.</p><p></p><p>On Solos:</p><p>IME, 4e characters always performed about the same against regular monsters of their level, but 1st-level characters were wiped by 1st-level solos, and 9th-level characters laughed at 13th-level solos. And this was the edition with good solo design (probably the first edition where this was specifically taken into account when designing monsters).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8195750, member: 1165"] One thing I didn't like in 3e, and it reared its head again in 5e, are the gulf in saving throws. This is just my opinion, but you are too likely to fail your "bad" saving throws. Another issue is "how many encounters per day", which might actually be a GMing problem, but if so, it's a common one. IME it's: 1. Hard to introduce so many encounters in one day. Since this is so common, I would hope WotC would come up with a smaller figure. 2. Low-level characters cannot withstand as many encounters as high-level characters per day, even assuming each encounter is "balanced" for their level, so simply saying 4, 6, or 8 encounters per day is not that useful. On Solos: IME, 4e characters always performed about the same against regular monsters of their level, but 1st-level characters were wiped by 1st-level solos, and 9th-level characters laughed at 13th-level solos. And this was the edition with good solo design (probably the first edition where this was specifically taken into account when designing monsters). [/QUOTE]
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