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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Asisreo" data-source="post: 8195769" data-attributes="member: 7019027"><p>But why should they be brought down? </p><p></p><p>HP is a progress bar but AC v ToHit is a probability. </p><p></p><p>As the game goes on, everything relies less on the swing of the dice. I mean, more dice rolled in a round converge towards their average. You can be more sure that a level 20 fighter hits around 48 damage much more than you can be sure a level 1 fighter hits 10. </p><p></p><p>This is good game design. It lets you feel more reliable as you've leveled up. </p><p></p><p>And its not just AC that trends this way. Its actually the inverse for Saves. The save DC of a caster usually only deviates about 6 whole DC units, but monster's save proficiencies go up much higher. Sometimes from -1 up to +15.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8195769, member: 7019027"] But why should they be brought down? HP is a progress bar but AC v ToHit is a probability. As the game goes on, everything relies less on the swing of the dice. I mean, more dice rolled in a round converge towards their average. You can be more sure that a level 20 fighter hits around 48 damage much more than you can be sure a level 1 fighter hits 10. This is good game design. It lets you feel more reliable as you've leveled up. And its not just AC that trends this way. Its actually the inverse for Saves. The save DC of a caster usually only deviates about 6 whole DC units, but monster's save proficiencies go up much higher. Sometimes from -1 up to +15. [/QUOTE]
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