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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Lanefan" data-source="post: 8196038" data-attributes="member: 29398"><p>I do individual xp based on whether a character was involved in whatever earned said xp; and after every xp-earning event (usually but not always a combat) I-as-DM take ten seconds - which is trivial - to put a row of ticks next to the character names involved in gaining those xp. Direct involvement usually = full share, indirect involvement = half share, no involvement gets nothing.</p><p></p><p>Example: four Orcs attack a camped party. The Ranger and the MU are on watch; the Cleric, Fighter, Thief and Druid are asleep. The Ranger, MU, and Fighter (who wakes up in time to get into the fray but gets pounded) take down the Orcs, while the Thief manages only to wake up the Cleric whose cures after the battle save the Fighter. The Druid sleeps through the whole thing.</p><p></p><p>Full xp to the Ranger, MU and Fighter as they were directly involved in taking out the Orcs.</p><p>Half xp to the Thief and Cleric, who weren't directly involved and also didn't put themselves at any risk but who helped out.</p><p>No xp for the Druid, who did nothing.</p><p></p><p>On my sheet it'd look like (with the character names to the left and the ticks and 1/2s in a column for that encounter):</p><p></p><p>4 Orcs</p><p>=======</p><p>Cleric 1/2</p><p>Druid</p><p>Fighter \/ (that's trying to be a tick symbol)</p><p>MU \/</p><p>Ranger \/</p><p>Thief 1/2</p><p></p><p>Each xp-gaining event gets a column like this. Every now and then between sessions I do the math and work out the actual xp numbers for these encounters (here for example full might be 36, half might be 18) and write those next to the ticks or 1/2s; then once there's a bit of a backog built up I'll give 'em all out.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8196038, member: 29398"] I do individual xp based on whether a character was involved in whatever earned said xp; and after every xp-earning event (usually but not always a combat) I-as-DM take ten seconds - which is trivial - to put a row of ticks next to the character names involved in gaining those xp. Direct involvement usually = full share, indirect involvement = half share, no involvement gets nothing. Example: four Orcs attack a camped party. The Ranger and the MU are on watch; the Cleric, Fighter, Thief and Druid are asleep. The Ranger, MU, and Fighter (who wakes up in time to get into the fray but gets pounded) take down the Orcs, while the Thief manages only to wake up the Cleric whose cures after the battle save the Fighter. The Druid sleeps through the whole thing. Full xp to the Ranger, MU and Fighter as they were directly involved in taking out the Orcs. Half xp to the Thief and Cleric, who weren't directly involved and also didn't put themselves at any risk but who helped out. No xp for the Druid, who did nothing. On my sheet it'd look like (with the character names to the left and the ticks and 1/2s in a column for that encounter): 4 Orcs ======= Cleric 1/2 Druid Fighter \/ (that's trying to be a tick symbol) MU \/ Ranger \/ Thief 1/2 Each xp-gaining event gets a column like this. Every now and then between sessions I do the math and work out the actual xp numbers for these encounters (here for example full might be 36, half might be 18) and write those next to the ticks or 1/2s; then once there's a bit of a backog built up I'll give 'em all out. [/QUOTE]
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