Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk About How to "Fix" D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 8196112" data-attributes="member: 6778210"><p>Adding more cantrips to the Warlock chassis for the Bard would work well enough. I think the big thing here with that concept of "a few spells and a whole bunch of cool effects" would really work for a lot of classes that are just casters right now. Bards would have songs, stuff they can play that buffs or debuffs people in a certain zone, Paladins would have blessings which give them immunities or powers, and Rangers could have... whatever neat name you want to call it to buff them on stuff to differentiate them from other martials. I'll be honest, though; I prefer a non-magical Ranger as the chassis, with the ability to be a half-caster as a subclass.</p><p></p><p></p><p></p><p>You're not wrong, but at the same time History doesn't tell you law, but generally it's the go-to for societal stuff. I understand the difference, but I think combining the two works when we are talking in more general terms. I might also move Nature to Wisdom so that Druids and Rangers don't have one of their big skills be in what is otherwise a Dump Stat. But that's just me.</p><p></p><p></p><p></p><p>Again, not wrong, though I think Charm could work for things like carousing and information gathering, as well as (to use the FFG Star Wars idea) "appeals to one's better nature". Sort of being appealing and fun and personable to improve your standing one with someone compared to Persuasion, which sounds more like negotiation to me.</p><p></p><p>I do get the hesitance to put it in given how skeevy it could be used.</p><p></p><p></p><p></p><p>Sure. I think it's been a forever-debate as to how Performance and Instrumental Tools work together.</p><p></p><p></p><p></p><p>Yes. So Dex is very rarely used for damage in PF2 now, which means you can't just use it as a complete replacement for Strength. It also means that melee weapons will typically cause more damage than ranged weapons because ranged weapons will only do a damage die while you get your Strength bonus on melee, and in PF2 crits double <em>everything,</em> so you are getting even more assured damage that way. </p><p></p><p>They also moved initiative to Perception (most of the time; you can use other skills if it is appropriate for the situation, like Stealth for an ambush), which also is a good thing, but given how the action system works in 5E I'd rather they go towards the Greyhawk Initiative system from the UA a while back. It's just a cool, unique idea that really changes how combat works.</p><p></p><p></p><p></p><p>[ATTACH=full]132583[/ATTACH]</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8196112, member: 6778210"] Adding more cantrips to the Warlock chassis for the Bard would work well enough. I think the big thing here with that concept of "a few spells and a whole bunch of cool effects" would really work for a lot of classes that are just casters right now. Bards would have songs, stuff they can play that buffs or debuffs people in a certain zone, Paladins would have blessings which give them immunities or powers, and Rangers could have... whatever neat name you want to call it to buff them on stuff to differentiate them from other martials. I'll be honest, though; I prefer a non-magical Ranger as the chassis, with the ability to be a half-caster as a subclass. You're not wrong, but at the same time History doesn't tell you law, but generally it's the go-to for societal stuff. I understand the difference, but I think combining the two works when we are talking in more general terms. I might also move Nature to Wisdom so that Druids and Rangers don't have one of their big skills be in what is otherwise a Dump Stat. But that's just me. Again, not wrong, though I think Charm could work for things like carousing and information gathering, as well as (to use the FFG Star Wars idea) "appeals to one's better nature". Sort of being appealing and fun and personable to improve your standing one with someone compared to Persuasion, which sounds more like negotiation to me. I do get the hesitance to put it in given how skeevy it could be used. Sure. I think it's been a forever-debate as to how Performance and Instrumental Tools work together. Yes. So Dex is very rarely used for damage in PF2 now, which means you can't just use it as a complete replacement for Strength. It also means that melee weapons will typically cause more damage than ranged weapons because ranged weapons will only do a damage die while you get your Strength bonus on melee, and in PF2 crits double [I]everything,[/I] so you are getting even more assured damage that way. They also moved initiative to Perception (most of the time; you can use other skills if it is appropriate for the situation, like Stealth for an ambush), which also is a good thing, but given how the action system works in 5E I'd rather they go towards the Greyhawk Initiative system from the UA a while back. It's just a cool, unique idea that really changes how combat works. [ATTACH type="full" width="370px"]132583[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk About How to "Fix" D&D
Top