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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Asisreo" data-source="post: 8196128" data-attributes="member: 7019027"><p>If that's how you like to do things, that's absolutely fine. </p><p></p><p>Again, its the DM that determines whether the roll was necessary or not. </p><p></p><p>However, a player won't be able to conceive of everything they may have learned, experienced, or intuit from their backstory alone. A character may not have actually studied a particular magical effect like Hallow, but they may have come across it in the Library of Ruinix. </p><p></p><p>Would the character know about Hallow? Its up to the DM. But if the DM is thinking "I don't know." Or "maybe he did or maybe he didn't." That's when a roll is appropriate. </p><p></p><p>Maybe the rune was just flavor text, but it also does have history but you never really expected them to analyze them. </p><p></p><p>Imagine the runes were in a dwarven stronghold lost to time. </p><p></p><p>"The walls glow with mystic runes." </p><p></p><p>"Can I check the runes?" </p><p></p><p>"Make an arcana check." </p><p></p><p>"8+5 is 13."</p><p></p><p>"You recognize that the runes are dwarven runes made to signify that the area has been cleansed."</p><p></p><p>Now the players know </p><p>1. The area is cleansed</p><p>2. The stronghold had dwarves in it</p><p>3. The dwarves were capable of magic </p><p></p><p>Significant information that you didn't expect to provide due to a relatively decent roll.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8196128, member: 7019027"] If that's how you like to do things, that's absolutely fine. Again, its the DM that determines whether the roll was necessary or not. However, a player won't be able to conceive of everything they may have learned, experienced, or intuit from their backstory alone. A character may not have actually studied a particular magical effect like Hallow, but they may have come across it in the Library of Ruinix. Would the character know about Hallow? Its up to the DM. But if the DM is thinking "I don't know." Or "maybe he did or maybe he didn't." That's when a roll is appropriate. Maybe the rune was just flavor text, but it also does have history but you never really expected them to analyze them. Imagine the runes were in a dwarven stronghold lost to time. "The walls glow with mystic runes." "Can I check the runes?" "Make an arcana check." "8+5 is 13." "You recognize that the runes are dwarven runes made to signify that the area has been cleansed." Now the players know 1. The area is cleansed 2. The stronghold had dwarves in it 3. The dwarves were capable of magic Significant information that you didn't expect to provide due to a relatively decent roll. [/QUOTE]
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