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<blockquote data-quote="TheSword" data-source="post: 8197132" data-attributes="member: 6879661"><p>Curse of Strahd is a Sandbox that doesn’t require a set number of areas to be completed, neither does it require them in any time frame or any order.</p><p></p><p>It rewards exploration and solving of problems in a variety of sites of the players choosing and the collection of items identified by procedurally generated clues.</p><p></p><p>It has a short introduction section in Barovia (village) though it doesn’t specify any required actions - just gives ideas. After that the world is open to explore. It suggests the party tackle Castle Ravenloft at around a particular level but only by suggesting hooks that might motivate players to travel there. It also acknowledges that players may travel there at any point.</p><p></p><p>Can you explain in what way this prevents players getting in over their heads, or being over-leveled?</p></blockquote><p></p>
[QUOTE="TheSword, post: 8197132, member: 6879661"] Curse of Strahd is a Sandbox that doesn’t require a set number of areas to be completed, neither does it require them in any time frame or any order. It rewards exploration and solving of problems in a variety of sites of the players choosing and the collection of items identified by procedurally generated clues. It has a short introduction section in Barovia (village) though it doesn’t specify any required actions - just gives ideas. After that the world is open to explore. It suggests the party tackle Castle Ravenloft at around a particular level but only by suggesting hooks that might motivate players to travel there. It also acknowledges that players may travel there at any point. Can you explain in what way this prevents players getting in over their heads, or being over-leveled? [/QUOTE]
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