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<blockquote data-quote="Reynard" data-source="post: 8197463" data-attributes="member: 467"><p>We are talking about how milestone leveling works in an open world. Since I do not own CoS I am trying to understand how it does it. In Rime, there is significantly more context for 1st-3rd level characters than they are "allowed" to engage with before being shuffled off to the next part of the story. They don't earn XP, they just level after engaging with X number of these side quests and then don't gain anything more from continuing to explore Ten Towns.</p><p></p><p>I gather that CoS does not work that way, but I cannot figure out from your description how it is arranged. So I asked whether to not there was content represented that did not set off a milestone. You said that the players could go do anything in CoS and approach any part of the adventure, side quest or main plot, however they want. That's great. But how do the milestones factor in? If literally everything has a "milestone value" to it, it isn't milestone leveling -- it is quest rewards rather than granular encounter based rewards. If it is milestone leveling that means the PCs have to do specific things in a specific order to gain levels and unlock the next part of the adventure. Which is it?</p></blockquote><p></p>
[QUOTE="Reynard, post: 8197463, member: 467"] We are talking about how milestone leveling works in an open world. Since I do not own CoS I am trying to understand how it does it. In Rime, there is significantly more context for 1st-3rd level characters than they are "allowed" to engage with before being shuffled off to the next part of the story. They don't earn XP, they just level after engaging with X number of these side quests and then don't gain anything more from continuing to explore Ten Towns. I gather that CoS does not work that way, but I cannot figure out from your description how it is arranged. So I asked whether to not there was content represented that did not set off a milestone. You said that the players could go do anything in CoS and approach any part of the adventure, side quest or main plot, however they want. That's great. But how do the milestones factor in? If literally everything has a "milestone value" to it, it isn't milestone leveling -- it is quest rewards rather than granular encounter based rewards. If it is milestone leveling that means the PCs have to do specific things in a specific order to gain levels and unlock the next part of the adventure. Which is it? [/QUOTE]
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