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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Lanefan" data-source="post: 8197703" data-attributes="member: 29398"><p>Which is too bad, really, as sometimes it's the small encounters that end up being remembered far longer than the story-significant ones.</p><p></p><p>Our crew to this day still talk about a battle from 1984 - in the grand scheme of things it was a nothing encounter: a group of wandering Orcs and their buddies stumbled into our party's camp one night - mostly because so many crazy things happened in it including some real character-defining moments. There was no loot to be had, and only a trivial amount of xp, but none who were there would ever say it was a waste of time even though it took nearly the whole session to play out.</p><p></p><p>Either you mean 'campaign' when you say 'adventure', or these adventures are getting awful big. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, giving out lot isn't a problem when there's mechanisms for sometimes breaking or destroying it. 1e had such mechanisms but they've been nerfed into nothingness over the editions since (I blame whiny players!) and so loot now does nothing but accumulate.</p><p></p><p>Completely agree here.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8197703, member: 29398"] Which is too bad, really, as sometimes it's the small encounters that end up being remembered far longer than the story-significant ones. Our crew to this day still talk about a battle from 1984 - in the grand scheme of things it was a nothing encounter: a group of wandering Orcs and their buddies stumbled into our party's camp one night - mostly because so many crazy things happened in it including some real character-defining moments. There was no loot to be had, and only a trivial amount of xp, but none who were there would ever say it was a waste of time even though it took nearly the whole session to play out. Either you mean 'campaign' when you say 'adventure', or these adventures are getting awful big. :) That said, giving out lot isn't a problem when there's mechanisms for sometimes breaking or destroying it. 1e had such mechanisms but they've been nerfed into nothingness over the editions since (I blame whiny players!) and so loot now does nothing but accumulate. Completely agree here. [/QUOTE]
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