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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Asisreo" data-source="post: 8197951" data-attributes="member: 7019027"><p>As a player, I hate "milestone" with a mildly burning passion. I can't have fun knowing anything I do that isn't conducive to moving the DM's story along will be harshly punished every time. </p><p></p><p>Yes, during milestone, every stop for roleplay, every time you take in the scenery, every combat, even every time the DM describes lore they worked on...you're being punished. Because all that time you're doing nothing is essentially wasted. You're not in a state that has made you stronger or more prepared for dangers than you were before. The only difference is you ate away an hour off of everyone's time at the table. </p><p></p><p>Its true that it doesn't <em>have</em> to be a punishment, but it might as well always be because no DM gives even small rewards for showing interest in roleplay or lore. Maybe if they'd give inspiration or revealed useful information whenever we engaged in those activities, we'd be able to feel justified in playing the game for fun. But those DM's are rare. </p><p></p><p>I try to be that type of DM to be generous with rewards even when its extraneous to the "main quest." You'd think that would slow them down, but its exciting. Its fulfilling for the players. Its fun. </p><p></p><p>The stories of DM's aren't fun. I'm sorry to say it but its just not fun to listen to a DM's story because its usually filled with tryhard story writing designed to prove they are "better than other storytellers." Which they aren't. </p><p></p><p>Sorry, I'm coming after y'all, though. Your story isn't good enough to hold up as a linear storyline with ill-developed characters (players) and one-sided conflicts (always win or end of story). Its much better to let the character develop and grow alongside the story than treat TVTropes as a minefield.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8197951, member: 7019027"] As a player, I hate "milestone" with a mildly burning passion. I can't have fun knowing anything I do that isn't conducive to moving the DM's story along will be harshly punished every time. Yes, during milestone, every stop for roleplay, every time you take in the scenery, every combat, even every time the DM describes lore they worked on...you're being punished. Because all that time you're doing nothing is essentially wasted. You're not in a state that has made you stronger or more prepared for dangers than you were before. The only difference is you ate away an hour off of everyone's time at the table. Its true that it doesn't [I]have[/I] to be a punishment, but it might as well always be because no DM gives even small rewards for showing interest in roleplay or lore. Maybe if they'd give inspiration or revealed useful information whenever we engaged in those activities, we'd be able to feel justified in playing the game for fun. But those DM's are rare. I try to be that type of DM to be generous with rewards even when its extraneous to the "main quest." You'd think that would slow them down, but its exciting. Its fulfilling for the players. Its fun. The stories of DM's aren't fun. I'm sorry to say it but its just not fun to listen to a DM's story because its usually filled with tryhard story writing designed to prove they are "better than other storytellers." Which they aren't. Sorry, I'm coming after y'all, though. Your story isn't good enough to hold up as a linear storyline with ill-developed characters (players) and one-sided conflicts (always win or end of story). Its much better to let the character develop and grow alongside the story than treat TVTropes as a minefield. [/QUOTE]
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