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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="TheSword" data-source="post: 8198672" data-attributes="member: 6879661"><p>The reason we don’t map at the table is that 99.5% of the time it’s irrelevant, and it takes up valuable time with geometric descriptions of rooms. As if the most important thing about a room is the distance between the east wall and the door in the 37 degree acute angle wall extends at 15 feet past. In fact just writing that drags up horrible memories of wasted time and dodgy inaccurate maps.</p><p></p><p>Players mapping arose for people when the game looked like this...</p><p></p><p>[ATTACH=full]132782[/ATTACH]</p><p></p><p>It’s not so helpful when it looks like this...</p><p></p><p>[ATTACH=full]132783[/ATTACH]I don't expect players to write down the name and description of every NPC or location either, just because in real terms a month has passed since the last session in game terms it was four hours and characters should be allowed to remember. The same goes for finding their way through the door they walked through two hours before.</p><p></p><p>This seems to be part of a particular school of DMing that tries to punish players for not possessing information their characters would have. As an aside I also don’t expect my players to be able to read elvish script or be able to use a set of lock picks.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8198672, member: 6879661"] The reason we don’t map at the table is that 99.5% of the time it’s irrelevant, and it takes up valuable time with geometric descriptions of rooms. As if the most important thing about a room is the distance between the east wall and the door in the 37 degree acute angle wall extends at 15 feet past. In fact just writing that drags up horrible memories of wasted time and dodgy inaccurate maps. Players mapping arose for people when the game looked like this... [ATTACH type="full" alt="7306F966-8D43-401E-B28C-159E6184EFA9.png"]132782[/ATTACH] It’s not so helpful when it looks like this... [ATTACH type="full" alt="9B15A5E6-AEBB-447A-96F4-96D6F13E89CD.jpeg"]132783[/ATTACH]I don't expect players to write down the name and description of every NPC or location either, just because in real terms a month has passed since the last session in game terms it was four hours and characters should be allowed to remember. The same goes for finding their way through the door they walked through two hours before. This seems to be part of a particular school of DMing that tries to punish players for not possessing information their characters would have. As an aside I also don’t expect my players to be able to read elvish script or be able to use a set of lock picks. [/QUOTE]
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Let's Talk About How to "Fix" D&D
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