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Let's Talk About How to "Fix" D&D
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<blockquote data-quote="Reynard" data-source="post: 8199005" data-attributes="member: 467"><p>IMO this is exactly the way a sandbox should work: there are things in place and things happening completely independently of the PCs. The GM should have a good idea of what is where, who relates to who, and what would happen if the PCs never got involved. That way, when the PCs do get involved, their choices matter. Who they align with, what locations they visit, which monsters they defeat and treasures they loot all inform what happens next and how the world responds to the PCs' actions.</p><p></p><p>This of course requires a lot of prep on the GM's part, and a lot of self motivation on the players'. A lot of players don't like sandbox campaigns because they don't like being proactive. There's nothing wrong with that but if there isn't clear communication between GM and players on the subject it can be a bad experience.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8199005, member: 467"] IMO this is exactly the way a sandbox should work: there are things in place and things happening completely independently of the PCs. The GM should have a good idea of what is where, who relates to who, and what would happen if the PCs never got involved. That way, when the PCs do get involved, their choices matter. Who they align with, what locations they visit, which monsters they defeat and treasures they loot all inform what happens next and how the world responds to the PCs' actions. This of course requires a lot of prep on the GM's part, and a lot of self motivation on the players'. A lot of players don't like sandbox campaigns because they don't like being proactive. There's nothing wrong with that but if there isn't clear communication between GM and players on the subject it can be a bad experience. [/QUOTE]
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