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<blockquote data-quote="TheSword" data-source="post: 8199041" data-attributes="member: 6879661"><p>No, Rime doesn’t have to advance unless the DM/Players want it to. The events/locations seen as higher level are controlled by flow of information. However it is more than possible that PCs will have access to this info beforehand through player secrets. For instance the Dark Duchess is a icebound pirate ship, but one of the player secrets is that they came from this ship. Several of the later areas are accessed as a result of PCs discoveries in other areas. It’s still a sandbox if the PCs discover the key to the forgotten fortress in another area. Not every area has to be unlocked from Day 1. By the same token the book acknowledges that if the players want to settle in one of the starting towns and become its ruler they can do this.</p><p></p><p></p><p>Yeah. When you say ‘do whatever’, what you describe is actually interacting with pre-determined creatures and locations set by a DM. Please let’s not pretend there isn’t a certain amount of pre-planning with these areas.</p><p></p><p>You’re making the assumption that the whole area is linked with waypoints. In the example I gave of Night Below, there are two... one third and two thirds through. If players rush through, they won’t have the experience, or items needed to be successful in later areas.</p><p></p><p>This is the difficulty when people pass judgement on written campaigns without being familiar on written campaigns.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8199041, member: 6879661"] No, Rime doesn’t have to advance unless the DM/Players want it to. The events/locations seen as higher level are controlled by flow of information. However it is more than possible that PCs will have access to this info beforehand through player secrets. For instance the Dark Duchess is a icebound pirate ship, but one of the player secrets is that they came from this ship. Several of the later areas are accessed as a result of PCs discoveries in other areas. It’s still a sandbox if the PCs discover the key to the forgotten fortress in another area. Not every area has to be unlocked from Day 1. By the same token the book acknowledges that if the players want to settle in one of the starting towns and become its ruler they can do this. Yeah. When you say ‘do whatever’, what you describe is actually interacting with pre-determined creatures and locations set by a DM. Please let’s not pretend there isn’t a certain amount of pre-planning with these areas. You’re making the assumption that the whole area is linked with waypoints. In the example I gave of Night Below, there are two... one third and two thirds through. If players rush through, they won’t have the experience, or items needed to be successful in later areas. This is the difficulty when people pass judgement on written campaigns without being familiar on written campaigns. [/QUOTE]
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