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Let's Talk About Inspiration
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<blockquote data-quote="phantomK9" data-source="post: 6589567" data-attributes="member: 6790724"><p>Our group has come from playing Fate and Fate Core games almost exclusively prior to starting a 5e game. So we are treating the Bonds, Ideals, Flaws, almost like aspects and Inspiration much like Fate points. Currently Inspiration is earned for keeping to your character traits especially if you use them to do something that may not be a the best idea. The DM hands out poker chips and we can have more than one at a time. We can spend them before or after the roll (basically a re-roll).</p><p></p><p>I will be running a 5e game in the near future and I'm toying with several ideas. Mostly I'm thinking that if you spend Inspiration for a re-roll (which I will allow) then if you roll below 11, add 10 to the number on the die. This is basically Hero Points for those familiar.</p><p></p><p>I'm also toying with saying that if you want to spend Inspiration, then you have to do it before you roll, and then roll both dice. If you roll doubles, then special things happen (whether or not you succeed).</p><p></p><p>Our group has found that Inspiration is a great idea but it needs just a little more to make it really work for the players....</p></blockquote><p></p>
[QUOTE="phantomK9, post: 6589567, member: 6790724"] Our group has come from playing Fate and Fate Core games almost exclusively prior to starting a 5e game. So we are treating the Bonds, Ideals, Flaws, almost like aspects and Inspiration much like Fate points. Currently Inspiration is earned for keeping to your character traits especially if you use them to do something that may not be a the best idea. The DM hands out poker chips and we can have more than one at a time. We can spend them before or after the roll (basically a re-roll). I will be running a 5e game in the near future and I'm toying with several ideas. Mostly I'm thinking that if you spend Inspiration for a re-roll (which I will allow) then if you roll below 11, add 10 to the number on the die. This is basically Hero Points for those familiar. I'm also toying with saying that if you want to spend Inspiration, then you have to do it before you roll, and then roll both dice. If you roll doubles, then special things happen (whether or not you succeed). Our group has found that Inspiration is a great idea but it needs just a little more to make it really work for the players.... [/QUOTE]
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