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General Tabletop Discussion
*TTRPGs General
Let's Talk About "Intended Playstyle"
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<blockquote data-quote="Bill Zebub" data-source="post: 9866454" data-attributes="member: 7031982"><p>Ironically, I want something very different from what I'm looking for in fantasy RPGs. I don't want to kick open the door, kill stuff, and take their treasure. So hit points, attack modifiers, weapon ranges and damage, skill systems, levels....none of that interests me. </p><p></p><p>And I think one of the reasons for that is that I can suspend disbelief about getting hit by a great sword or being bitten by a dragon, but lightsabers don't do 2d12 damage (or whatever it is)....they are vorpal swords that always roll 20. I want to play a game that includes Jedi AND non-Jedi (we've talked about this before) in a way that let's everybody shine, without nerfing Jedi and lightsabers.</p><p></p><p>All of which points to Scum & Villainy as the game I should be playing, except like I said before I just can't grok that approach.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9866454, member: 7031982"] Ironically, I want something very different from what I'm looking for in fantasy RPGs. I don't want to kick open the door, kill stuff, and take their treasure. So hit points, attack modifiers, weapon ranges and damage, skill systems, levels....none of that interests me. And I think one of the reasons for that is that I can suspend disbelief about getting hit by a great sword or being bitten by a dragon, but lightsabers don't do 2d12 damage (or whatever it is)....they are vorpal swords that always roll 20. I want to play a game that includes Jedi AND non-Jedi (we've talked about this before) in a way that let's everybody shine, without nerfing Jedi and lightsabers. All of which points to Scum & Villainy as the game I should be playing, except like I said before I just can't grok that approach. [/QUOTE]
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Community
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Let's Talk About "Intended Playstyle"
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