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Let's Talk About "Intended Playstyle"
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9871378" data-attributes="member: 19675"><p>Context: My 2 favorite RPG systems are HERO and 3.5Ed D&D.</p><p></p><p>My experiences with HERO go all the way back to when it was introduced as Champions, and over time, I’ve gotten to where I can essentially model whatever I want in it.</p><p></p><p>With 3.5Ed, I think D&D found its sweet spot of a myriad of options coupled with retaining most of the sacred cows that made D&D stand out from other FRPGs.</p><p></p><p>So, I like both types of game systems.</p><p></p><p>Basically, I’ll play almost any FRPG. But if I want to play D&D <em>in particular</em>, I’m looking to play 3.5Ed or its closest cousins (Pathfinder, Arcana Evolved, True20, FantasyCraft, Midnight 2Ed, and so forth).*</p><p></p><p>There’s a couple other games that I treat similarly, like Paranoia!, Deadlands, and Traveller. If I’m designing a campaign for almost anything else, though, I’m reaching for HERO.</p><p></p><p>CAVEAT: if I know of an extant game that already models what I’m thinking about, I WILL check it out to see if it would work better than what I could do in HERO. For example, if I really wanted to run a RIFTS game, I probably wouldn’t want to use HERO to do it. Modeling the difference between Damage and MegaDamage is a headache I don’t want.** </p><p></p><p></p><p></p><p></p><p></p><p>* I did figure out a way to do D&D 1-4Ed in HERO, but I never ran it beyond a couple of simulations. The point of the design was to let players run the D&D race & class combinations they preferred regardless of original edition within one rules framework. The issues with doing so were more on the player side than the mechanics.<img class="smilie smilie--emoji" alt="🤷🏾♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fe-2642.png" title="Man shrugging: medium-dark skin tone :man_shrugging_tone4:" data-shortname=":man_shrugging_tone4:" loading="lazy" width="64" height="64" /></p><p></p><p>** I <strong>have</strong> given it some thought, figured out <strong>some</strong> possible solutions, and rejected them <strong>all</strong>.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9871378, member: 19675"] Context: My 2 favorite RPG systems are HERO and 3.5Ed D&D. My experiences with HERO go all the way back to when it was introduced as Champions, and over time, I’ve gotten to where I can essentially model whatever I want in it. With 3.5Ed, I think D&D found its sweet spot of a myriad of options coupled with retaining most of the sacred cows that made D&D stand out from other FRPGs. So, I like both types of game systems. Basically, I’ll play almost any FRPG. But if I want to play D&D [I]in particular[/I], I’m looking to play 3.5Ed or its closest cousins (Pathfinder, Arcana Evolved, True20, FantasyCraft, Midnight 2Ed, and so forth).* There’s a couple other games that I treat similarly, like Paranoia!, Deadlands, and Traveller. If I’m designing a campaign for almost anything else, though, I’m reaching for HERO. CAVEAT: if I know of an extant game that already models what I’m thinking about, I WILL check it out to see if it would work better than what I could do in HERO. For example, if I really wanted to run a RIFTS game, I probably wouldn’t want to use HERO to do it. Modeling the difference between Damage and MegaDamage is a headache I don’t want.** * I did figure out a way to do D&D 1-4Ed in HERO, but I never ran it beyond a couple of simulations. The point of the design was to let players run the D&D race & class combinations they preferred regardless of original edition within one rules framework. The issues with doing so were more on the player side than the mechanics.🤷🏾♂️ ** I [B]have[/B] given it some thought, figured out [B]some[/B] possible solutions, and rejected them [B]all[/B]. [/QUOTE]
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