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Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About "Intended Playstyle"
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<blockquote data-quote="zarionofarabel" data-source="post: 9871483" data-attributes="member: 7026405"><p>Player driven sandbox.</p><p></p><p>BW enforces said playstyle by having the primary focus of play being <strong>PC Goal Completion</strong>, as opposed to the more traditional <strong>GM Quest Completion</strong> that dominates much of the hobby. While other games can be played using PC Goal Completion as the primary format, they rarely feature it (I know V5 does, but it's not mechanically enforced) and as far as I have experienced, never enforce it. It's expressed explicitly in the rulebook that the job of the GM in BW is to challenge the PCs as they try to complete their stated goals. The job of the players is to come up with interesting goals that are tied to the world and ongoing narrative that they will work towards completing. This dynamic between players choosing goals to complete and the GM doing nothing but putting obstacles in their way, makes the game function as a player driven sandbox. If you play BW a different way, you are literally doing it wrong according to what the rulebook lays out as the procedures you are supposed to use when playing BW. I think the rulebook even states that not following the procedures in the rulebook means you are playing it wrong. It has a "positive reinforcement" approach to help incentivize the players as there is a very specific form of XP that can be earned, but only by overcoming challenges tied to a PCs goals. Said XP is integral to how certain aspects of PC advancement works so missing out on gaining said XP is a big deal. So yeah, hands down BW is a system built to foster and facilitate a very specific playstyle, the infamous "player driven sandbox" and it achieves it's goal exceedingly well. To this day, considering how often I see folks discussing how to properly run player driven sandbox games, I am flabbergasted that BW isn't the talk of the town and it's methodology hasn't become the industry gold standard. Oh well.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9871483, member: 7026405"] Player driven sandbox. BW enforces said playstyle by having the primary focus of play being [B]PC Goal Completion[/B], as opposed to the more traditional [B]GM Quest Completion[/B] that dominates much of the hobby. While other games can be played using PC Goal Completion as the primary format, they rarely feature it (I know V5 does, but it's not mechanically enforced) and as far as I have experienced, never enforce it. It's expressed explicitly in the rulebook that the job of the GM in BW is to challenge the PCs as they try to complete their stated goals. The job of the players is to come up with interesting goals that are tied to the world and ongoing narrative that they will work towards completing. This dynamic between players choosing goals to complete and the GM doing nothing but putting obstacles in their way, makes the game function as a player driven sandbox. If you play BW a different way, you are literally doing it wrong according to what the rulebook lays out as the procedures you are supposed to use when playing BW. I think the rulebook even states that not following the procedures in the rulebook means you are playing it wrong. It has a "positive reinforcement" approach to help incentivize the players as there is a very specific form of XP that can be earned, but only by overcoming challenges tied to a PCs goals. Said XP is integral to how certain aspects of PC advancement works so missing out on gaining said XP is a big deal. So yeah, hands down BW is a system built to foster and facilitate a very specific playstyle, the infamous "player driven sandbox" and it achieves it's goal exceedingly well. To this day, considering how often I see folks discussing how to properly run player driven sandbox games, I am flabbergasted that BW isn't the talk of the town and it's methodology hasn't become the industry gold standard. Oh well. [/QUOTE]
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Let's Talk About "Intended Playstyle"
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