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Let's Talk About "Intended Playstyle"
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<blockquote data-quote="Thomas Shey" data-source="post: 9888342" data-attributes="member: 7026617"><p>I think assuming every system <em>only</em> devolves into pass/fail with no meaningful nuance in the output beyond that, nor any relavant ability to put your thumb on the scale (if you're doing either of those--both seem possible) is a premise I don't accept.</p><p></p><p></p><p></p><p>I guess I had too many years with a system not many would call "light and nimble" where most of the relevant tables could fit on a character sheet, and an experience player knew where to look as a matter of course (and as I said, I'm still not buying it as <em>just</em> pass/fail unless conditionals on both output don't matter to you).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9888342, member: 7026617"] I think assuming every system [I]only[/I] devolves into pass/fail with no meaningful nuance in the output beyond that, nor any relavant ability to put your thumb on the scale (if you're doing either of those--both seem possible) is a premise I don't accept. I guess I had too many years with a system not many would call "light and nimble" where most of the relevant tables could fit on a character sheet, and an experience player knew where to look as a matter of course (and as I said, I'm still not buying it as [I]just[/I] pass/fail unless conditionals on both output don't matter to you). [/QUOTE]
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Let's Talk About "Intended Playstyle"
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