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General Tabletop Discussion
*TTRPGs General
Let's Talk About "Intended Playstyle"
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<blockquote data-quote="Thomas Shey" data-source="post: 9889119" data-attributes="member: 7026617"><p>You may be misreading my statement. I don't think any of those systems proactively encourage "playing the GM". As I stated in my post, there are lighter systems that focus very much on "rulings not rules", and I'm firmly of the opininion that <em>approach</em> passively encourages playing the GM.</p><p></p><p></p><p></p><p>As you can see, I disagree. The more a system puts most nuance in the hands of the GM, the more it does that and I don't think its hard to see why.</p><p></p><p>There are lighter systems that simply don't assume any mechanical nuance--they're just ways of generating narrative results, and as such mechanical nuance is moot--but I'll state I see no way of having mechanical nuance with a lighter system without it being in the hands of the GM. My view is you can have mechanical nuance, light rules, or output somewhat independent of the GM--pick two.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9889119, member: 7026617"] You may be misreading my statement. I don't think any of those systems proactively encourage "playing the GM". As I stated in my post, there are lighter systems that focus very much on "rulings not rules", and I'm firmly of the opininion that [I]approach[/I] passively encourages playing the GM. As you can see, I disagree. The more a system puts most nuance in the hands of the GM, the more it does that and I don't think its hard to see why. There are lighter systems that simply don't assume any mechanical nuance--they're just ways of generating narrative results, and as such mechanical nuance is moot--but I'll state I see no way of having mechanical nuance with a lighter system without it being in the hands of the GM. My view is you can have mechanical nuance, light rules, or output somewhat independent of the GM--pick two. [/QUOTE]
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