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General Tabletop Discussion
*Dungeons & Dragons
Lets Talk about Medium Armor
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<blockquote data-quote="gargoyleking" data-source="post: 7641222" data-attributes="member: 6865745"><p>This arguement has been basically over for a while. But hey, feel free to come in, announce that your philosophy is different than the oppositions and discount all of the arguements that you didn't read to the contrary preceding your own super-informed analysis. FYI, nope, I didn't read all of that either, figured you earned the same treatment and I'm way too tired to sort through it all right now.</p><p></p><p>That said, I basically got the just of it. And while I somewhat agree that you shouldn't be able to achieve the same level of protection with light armors you do from medium, let alone heavy, The rules are written that way for a reason. In fact, they are a direct descendant of prior editions armor rules. One of my favorite builds of old was to take a breastplate and rock a 16 dex to come with the equivalence, or nearly so, of full plate. That's about where we're at now. Except heavy armor doesn't gain any dex bonus to AC. Of course, it also isn't subject to a dex penalty, which was possible in earlier editions. So in a way, that kind of evens out. But hey, if you want to change anything, just give all heavy armors a free +1 modifier over what they already get. That way you will have a true 1 point step up between each armour's max bonus. </p><p></p><p>Of course, in the end, it really doesn't matter. Very rarely will all these mad calculations actually come into effect in the game. As-is, the 20 dex dex character at lv 1 is an example of this. To pull it off, you really do have to roll an 18 and still take advantageous racial mods to pull it off. At that point, you basically deserve to have a ridiculous armor class. And it probably still won't save you all that well when the D20's hit the table.</p><p></p><p>I'm done with this topic. Played out is played out.</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7641222, member: 6865745"] This arguement has been basically over for a while. But hey, feel free to come in, announce that your philosophy is different than the oppositions and discount all of the arguements that you didn't read to the contrary preceding your own super-informed analysis. FYI, nope, I didn't read all of that either, figured you earned the same treatment and I'm way too tired to sort through it all right now. That said, I basically got the just of it. And while I somewhat agree that you shouldn't be able to achieve the same level of protection with light armors you do from medium, let alone heavy, The rules are written that way for a reason. In fact, they are a direct descendant of prior editions armor rules. One of my favorite builds of old was to take a breastplate and rock a 16 dex to come with the equivalence, or nearly so, of full plate. That's about where we're at now. Except heavy armor doesn't gain any dex bonus to AC. Of course, it also isn't subject to a dex penalty, which was possible in earlier editions. So in a way, that kind of evens out. But hey, if you want to change anything, just give all heavy armors a free +1 modifier over what they already get. That way you will have a true 1 point step up between each armour's max bonus. Of course, in the end, it really doesn't matter. Very rarely will all these mad calculations actually come into effect in the game. As-is, the 20 dex dex character at lv 1 is an example of this. To pull it off, you really do have to roll an 18 and still take advantageous racial mods to pull it off. At that point, you basically deserve to have a ridiculous armor class. And it probably still won't save you all that well when the D20's hit the table. I'm done with this topic. Played out is played out. [/QUOTE]
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Lets Talk about Medium Armor
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