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Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Metacurrency
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<blockquote data-quote="DEFCON 1" data-source="post: 9872321" data-attributes="member: 7006"><p>I've been fine with them ever since I was introduced to them in the <em>Ghostbusters</em> roleplaying game.</p><p></p><p>For me... there is a distinct split between the mechanics of a game and the narrative that we are experiencing at the table. The narrative is what is truly important-- what is happening, what the characters are doing and experiencing, what the results of character and world actions are. It is a narrative that the players are improvising in and around the beats the GM is introducing, and describing to them.</p><p></p><p>The mechanics are merely the ways the improvision is guided by both players and GM. They have no actual "reality" in the story-- the mechanics do not actually exist-- they are just the "audience suggestions" the table receives that drive the story in certain directions. As a result... all meta-currency is is just additional mechanics that create variant "audience suggestions"... ones that are more likely better geared towards the story already being experienced in a way that increases the dramatics of the situation. The same way an improvisor might not take the very first suggestion by the audience, but perhaps the second or third they hear because that suggestion is probably better geared to a more interesting scene. Likewise... a meta-currency used by a player to hopefully increase the odds or results of a "success" has a better chance of increasing the dramatic action and tension within the scene. If they are wanting a specific narrative decision to have more import in the story at the table... they use their meta-currency to make it more likely that it will happen. And the GM will often then take that knowledge that this meta-currency was used to decide in the narrative the more unique successful result. Basically the same sort of thing a Dungeon Master in D&D might attribute a Nat 1 or a Nat 20 when they narrate the results of a check. A character didn't just succeed on their check and the DM narrates a standard successful result... the player rolled a Nat 20 and the DM gives a little more shine to the success.</p><p></p><p>So to me... meta-currencies are just rules of the game. They are one and the same. They are all just mechanics giving us cool ideas that we narrate as to our actions, emotions, and beliefs.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9872321, member: 7006"] I've been fine with them ever since I was introduced to them in the [I]Ghostbusters[/I] roleplaying game. For me... there is a distinct split between the mechanics of a game and the narrative that we are experiencing at the table. The narrative is what is truly important-- what is happening, what the characters are doing and experiencing, what the results of character and world actions are. It is a narrative that the players are improvising in and around the beats the GM is introducing, and describing to them. The mechanics are merely the ways the improvision is guided by both players and GM. They have no actual "reality" in the story-- the mechanics do not actually exist-- they are just the "audience suggestions" the table receives that drive the story in certain directions. As a result... all meta-currency is is just additional mechanics that create variant "audience suggestions"... ones that are more likely better geared towards the story already being experienced in a way that increases the dramatics of the situation. The same way an improvisor might not take the very first suggestion by the audience, but perhaps the second or third they hear because that suggestion is probably better geared to a more interesting scene. Likewise... a meta-currency used by a player to hopefully increase the odds or results of a "success" has a better chance of increasing the dramatic action and tension within the scene. If they are wanting a specific narrative decision to have more import in the story at the table... they use their meta-currency to make it more likely that it will happen. And the GM will often then take that knowledge that this meta-currency was used to decide in the narrative the more unique successful result. Basically the same sort of thing a Dungeon Master in D&D might attribute a Nat 1 or a Nat 20 when they narrate the results of a check. A character didn't just succeed on their check and the DM narrates a standard successful result... the player rolled a Nat 20 and the DM gives a little more shine to the success. So to me... meta-currencies are just rules of the game. They are one and the same. They are all just mechanics giving us cool ideas that we narrate as to our actions, emotions, and beliefs. [/QUOTE]
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