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<blockquote data-quote="VHawkwinter" data-source="post: 9875067" data-attributes="member: 7040136"><p>There could be an in-world explanation for the plot armour, and as I mentioned upthread, it could be something represented mechanically in a way that doesn't involve out-of-character strategising. Could be some kind of divine blessing, or a Domino style luck superpower, for instance.</p><p></p><p></p><p>I like D&D-type fantasy (and the Forgotten Realms in particular - most of my D&D purchases in the last 20 years have been FR novels or audiobooks), but not when I want a low-magic fantasy world, I don't think it's very good at that. For that I probably reach for GURPS; Rolemaster 4e or one of the other ICE RPGs; or Mythras.</p><p></p><p></p><p>I think D&D type HP <em>could</em> become non-meta, <em>if</em> they represent the body's supernatural ability to resist injury. Might want to add a check for wounds or a hit location table to it at that point though. That is of course, distinctly not low-fantasy, and skews more toward Wuxia or Xianxia tropes.</p><p></p><p></p><p>Part of the appeal, to me, is that it means you won't want to risk combat all the time, and you'll want to try to set up the scenario to rig a fight in your favour before it begins. It also leads to the players running away, and pursuit scenes. I have some fun campaign memories of Shadowrun 4e and 5e, where we're running for our lives and we're all carrying lots of strain. Good times.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I was about to bring up RM4e and Shadow World and MERP. </p><p></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> But it's the best niche. lol</p><p></p><p></p><p></p><p></p><p>I think I would agree here. The simulationist-leaning demographic was much more common near 2000, and the TTRPG industry has been mostly catering to a rather different demographic for the last ~15 years.</p><p></p><p></p><p>I would speculate that people like myself and Micah are outliers in 2026 if for no reason beyond that so few games are made for this psychographic these days.</p></blockquote><p></p>
[QUOTE="VHawkwinter, post: 9875067, member: 7040136"] There could be an in-world explanation for the plot armour, and as I mentioned upthread, it could be something represented mechanically in a way that doesn't involve out-of-character strategising. Could be some kind of divine blessing, or a Domino style luck superpower, for instance. I like D&D-type fantasy (and the Forgotten Realms in particular - most of my D&D purchases in the last 20 years have been FR novels or audiobooks), but not when I want a low-magic fantasy world, I don't think it's very good at that. For that I probably reach for GURPS; Rolemaster 4e or one of the other ICE RPGs; or Mythras. I think D&D type HP [I]could[/I] become non-meta, [I]if[/I] they represent the body's supernatural ability to resist injury. Might want to add a check for wounds or a hit location table to it at that point though. That is of course, distinctly not low-fantasy, and skews more toward Wuxia or Xianxia tropes. Part of the appeal, to me, is that it means you won't want to risk combat all the time, and you'll want to try to set up the scenario to rig a fight in your favour before it begins. It also leads to the players running away, and pursuit scenes. I have some fun campaign memories of Shadowrun 4e and 5e, where we're running for our lives and we're all carrying lots of strain. Good times. I was about to bring up RM4e and Shadow World and MERP. :( But it's the best niche. lol I think I would agree here. The simulationist-leaning demographic was much more common near 2000, and the TTRPG industry has been mostly catering to a rather different demographic for the last ~15 years. I would speculate that people like myself and Micah are outliers in 2026 if for no reason beyond that so few games are made for this psychographic these days. [/QUOTE]
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