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Let's Talk About Metacurrency
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<blockquote data-quote="Thomas Shey" data-source="post: 9875990" data-attributes="member: 7026617"><p>Like I said, the way the damage save system works, you'd just have supers that folded up ridiculously frequently on a first shot without Hero Points, because the D20 roll has so much swing in it. and the categories are so broad. Something like Champions can get by without use of metacurrency because its heavily designed to make it actually really hard to put down someone with one hit (and for many editions, killing attacks broke this fairly frequently because, again, the stun multiple die was a single D6 producing massive swings). M&M--isn't that. Other elements of the game you could write-off hero point usage if you wanted to and not get gross problems, but you'd have to really rework damage if you wanted to avoid using them.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9875990, member: 7026617"] Like I said, the way the damage save system works, you'd just have supers that folded up ridiculously frequently on a first shot without Hero Points, because the D20 roll has so much swing in it. and the categories are so broad. Something like Champions can get by without use of metacurrency because its heavily designed to make it actually really hard to put down someone with one hit (and for many editions, killing attacks broke this fairly frequently because, again, the stun multiple die was a single D6 producing massive swings). M&M--isn't that. Other elements of the game you could write-off hero point usage if you wanted to and not get gross problems, but you'd have to really rework damage if you wanted to avoid using them. [/QUOTE]
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