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<blockquote data-quote="JamesonCourage" data-source="post: 6629384" data-attributes="member: 6668292"><p>Okay. (I'm more or less sectioning this part of your post off so I can address the quote below more directly.)</p><p></p><p>Isn't this basically metagaming during setup? Much like you would do when creating characters? ("What does the party need?" "Do we have all our bases / roles covered?" Etc?)</p><p></p><p>I mean, if you address other issues at the same point prior to play ("What kind of game do we want to play?" "How do we feel about resolving conflict between party members?" Etc.), can't you play each session in-character without metagaming (since you've crafted a character personality that would adhere these agreements)? Or do you consider this still metagaming somehow?</p><p></p><p>Going back to this, I don't think I necessarily agree that when I sit down with my players that we're all seeking different experiences. At least, not in a sense that would necessitate metagaming. If you think that every table has this dynamic, can you explain to me why you think this is the case? Honestly asking.</p><p> </p><p>What metagaming do you feel is necessary or very helpful in-game outside of prep stuff (like making characters and agreeing on a certain play style)? Is it stuff like "I know that everyone would have more fun right now if I stopped pursuing this thread, because it's taking up a lot of spotlight, and I've had it for a while. I can see X losing interest. So, even though my character would continue to look into it himself, I'm going to ask an NPC to look into it for me so that everyone else has a more enjoyable time."? That kind of thing?</p><p></p><p>Again, honestly asking.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6629384, member: 6668292"] Okay. (I'm more or less sectioning this part of your post off so I can address the quote below more directly.) Isn't this basically metagaming during setup? Much like you would do when creating characters? ("What does the party need?" "Do we have all our bases / roles covered?" Etc?) I mean, if you address other issues at the same point prior to play ("What kind of game do we want to play?" "How do we feel about resolving conflict between party members?" Etc.), can't you play each session in-character without metagaming (since you've crafted a character personality that would adhere these agreements)? Or do you consider this still metagaming somehow? Going back to this, I don't think I necessarily agree that when I sit down with my players that we're all seeking different experiences. At least, not in a sense that would necessitate metagaming. If you think that every table has this dynamic, can you explain to me why you think this is the case? Honestly asking. What metagaming do you feel is necessary or very helpful in-game outside of prep stuff (like making characters and agreeing on a certain play style)? Is it stuff like "I know that everyone would have more fun right now if I stopped pursuing this thread, because it's taking up a lot of spotlight, and I've had it for a while. I can see X losing interest. So, even though my character would continue to look into it himself, I'm going to ask an NPC to look into it for me so that everyone else has a more enjoyable time."? That kind of thing? Again, honestly asking. [/QUOTE]
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