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<blockquote data-quote="GMMichael" data-source="post: 6629456" data-attributes="member: 6685730"><p>If I may nitpick a bit-</p><p></p><p>To metagame is to game the game. It means playing the game for its properties as a game, versus playing the game to roleplay in an imaginary world. For example, a PC chooses not to joust on his horse, but to dismount and use a character feature with the lance instead because it will deal 2d4 more damage than the mounted charge would.</p><p></p><p>Using player knowledge means running your character based on what you know, instead of what it knows. It's related to metagaming because it occurs outside the game world, but it's not metagaming because using player knowledge usually isn't related to explicit rules of the game.</p><p></p><p>I discourage metagaming because it's basically the antithesis of roleplaying. If players have fun metagaming, I'll allow it as long as it doesn't disrupt the rest of the game. But I'll generally side with the roleplayers if it comes to blows.</p><p></p><p>Player knowledge can actually be great for roleplaying. If you know that a situation will lead your character into a place that tests his mettle, you can go there and see what happens. Player knowledge can let you make choices that make your character shine. Or, player knowledge can make your character really dull, because your character was always "in the other room" whenever initiative rolls, or "staying in the back" whenever the GM has dice in his hand.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6629456, member: 6685730"] If I may nitpick a bit- To metagame is to game the game. It means playing the game for its properties as a game, versus playing the game to roleplay in an imaginary world. For example, a PC chooses not to joust on his horse, but to dismount and use a character feature with the lance instead because it will deal 2d4 more damage than the mounted charge would. Using player knowledge means running your character based on what you know, instead of what it knows. It's related to metagaming because it occurs outside the game world, but it's not metagaming because using player knowledge usually isn't related to explicit rules of the game. I discourage metagaming because it's basically the antithesis of roleplaying. If players have fun metagaming, I'll allow it as long as it doesn't disrupt the rest of the game. But I'll generally side with the roleplayers if it comes to blows. Player knowledge can actually be great for roleplaying. If you know that a situation will lead your character into a place that tests his mettle, you can go there and see what happens. Player knowledge can let you make choices that make your character shine. Or, player knowledge can make your character really dull, because your character was always "in the other room" whenever initiative rolls, or "staying in the back" whenever the GM has dice in his hand. [/QUOTE]
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